I'm working on a map at the moment and I've had to make the hardest decision a level designer ever has to make - cutting stuff out of it.
Not because of an optimisation problem, but because I realised the map was simply too large and therefore not fun.
I'd put a lot of work into the area I cut, but I knew that the map's playability would increase greatly if I removed that section and made the play area smaller.
It feels a bit like admitting defeat but it's also the right thing to do to create a superior product.
Let this be a lesson to all you mappers - never be afraid to cut out parts of your map if it will result in a better playing experience! Do it, and then go and cry into your beer later on.
(I ran into a similar issue with KF-OrmanManor, but I didn't need to cut anything quite as dramatically large as with this new map).
Before
After
Not because of an optimisation problem, but because I realised the map was simply too large and therefore not fun.
I'd put a lot of work into the area I cut, but I knew that the map's playability would increase greatly if I removed that section and made the play area smaller.
It feels a bit like admitting defeat but it's also the right thing to do to create a superior product.
Let this be a lesson to all you mappers - never be afraid to cut out parts of your map if it will result in a better playing experience! Do it, and then go and cry into your beer later on.
(I ran into a similar issue with KF-OrmanManor, but I didn't need to cut anything quite as dramatically large as with this new map).
Before
After
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