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Tactics Lvl 2 Sharpshooter or higher vs Patriarch

MetalNinja

Member
May 23, 2009
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I killed the Patriarch with three shots using a crossbow as a sharpshooter, level 2, on solo (normal mode). With the increased damage of the Crossbow, and added damage for headshots with all weapons, it took 3 headshots to the Patriarch to kill him. Of course, I didn't do this without missing or not taking damage, however he also didn't even get a chance to heal. Hopefully, this helps some-what. =D
 
Congrats. Now try it on a NON-SOLO mode and see how that works out for you...

There is no way that on a 3+ player server, you'll kill it with just crossbow rounds before he can heal. In fact, in a full, 6-player server, the damage the crossbow does, even with a headshot, is near nil, unfortunately...
 
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The crossbow is a great weapon but unfortunately due to it's long reload efter every bolt you really need those headshots to make it count.
And those headshots are not easy to get with 5 other people around to block your aim or who pull the Patriarch behind cover when trying to escape him :p

But even with body shots still a powerful weapon and I will never say no to high level sharpshooter wanting to use the crossbow :)
 
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True, true. I didn't know about the "on multiplayer everything is harder" detail till a while AFTER I put this up =P Sorry folks, but you can still use it if you have no friends like me! =D

Congrats. Now try it on a NON-SOLO mode and see how that works out for you...

There is no way that on a 3+ player server, you'll kill it with just crossbow rounds before he can heal. In fact, in a full, 6-player server, the damage the crossbow does, even with a headshot, is near nil, unfortunately...
The guy didn't know, no need to be ignorant. It's still a nice tip. I'm a sharpshooter but prefer the Lever-Action, so I'll have to try this out, thanks!
 
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Meh, Lever Action Rifle doesn't really serve a purpose now i've played Sharpshooter a bit more... for the big foes and for long lines of enemies you have the Crossbow. For lone enemies its not worth wasting ammo on you have your 9mm. For everything else theres MasterCa... sorry, Dual Handcannons, which assuming you don't waste can easily get you 96 kills.

Not to mention when you get Zed Times, the Rifle is utterly useless because it spends its entire time reloading, whereas the Handcannon gives you 2-3 more shots without extensions.

That said the Crossbow seems to be pitiful if it doesn't hit the head. I decided to find out how long it took to bodyshot a Fleshpound on Hard-Solo. ~12 bodyshots compared to 2 headshots. By the time it finally died i'd stopped paying attenton to how many i'd fired. Ok thats better than alot of other weapons, but at
 
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Interestingly I played on a 32 player server last night on suicidal on KF-Farm, and we beat the patriarch pretty easily, some of us using crossbows. The person who dealt the final blow used a crossbow too. Though, I'm not sure how many of us were using the Sharpshooter perk. I was personally using Medic as it's far easier to dodge his attacks with the additional movement speed.
 
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For everything else theres MasterCa... sorry, Dual Handcannons, which assuming you don't waste can easily get you 96 kills

I suppose this is another useful tip I could point out. I also learned from another member on these forums that Dual Handcannons count towards the Support Specialist Perk as shotgun damage. Any headshots with Dual Handcannons are not counted toward the Sharpshooter perk.
 
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My Sharpshooter Strategy:

Wave 1 - Go medic. You don't need beserker for wave 1 and now that only 1 class change is allowed per wave this is the best way to get cheap armor. Buy armor and switch to Sharpshooter. Buy Rifle and fill ammo for it specifically (don't just fill all ammo unless you have enough cash for it). If you can't afford both, choose one or the other (generally I'd pick the rifle, but you're not going back to medic so if cheap armor is worth it to you, do so).

Waves 2-4 (assuming normal/long game) - Use Rifle on anything at range but keep an eye on your ammo. Consider switching to 9mm to conserve ammo, or taking time to hunt out ammo boxes if you're low. Replenish ammo fully at the trader so you have all the grenades you can carry. Buy armor only when needed (< 75, let's say).

When you can afford it, purchase a single handcannon.

It's up to personal preference to go duals or not. You can carry 96 ammo whether you have a single or dual HCs. headshots with dual HCs don't count but dual HC damage will level Support (Unsure if single HC damage does or not). I prefer the aim and feel of a single HC but with practice you can hit targets with duals just as well. You're really only using them for close defence - taking the heads of gorefasts, sirens, stalkers and crawlers when they're getting within about 10-15 metres. Everything out further use the rifle. For clots use the 9mm or knife in close.

Once you get to the Fleshpound wave, switch out the rifle for the xbow. Now your tactics change again. line up enemies with the xbow and otherwise save it for headshotting the big guys. As usual, be careful about raging FPs on teammates. Use the HCs and 9mm for any stragglers. I start using the 9mm for a lot more around now - clots, crawlers, stalkers, sometimes gorefasts too, because relying on the HC too much will drain its ammo quickly, but using a crossbow on single enemies is wasteful.

I don't stick with Sharpshooter for Patriarch. I'll go Medic or Firebug or Support.
 
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The best thing to do as a Sharpshooter right now is to hit Esc, click Select Perk and choose Support Specialist, because everything Sharpshooter can do, Support does better.

This is ridiculously true right now. Even worse considering that the Support can carry Dual Handcannons, a Shotgun, AND a Crossbow at the same time...

Anyway, against small foes, the Lever Action Rifle is great...with the headshot damage bonus, most small stuff goes down in 1 headshot. Against ANYTHING big (Skrakes, Fleshpounds, Patriarch, and in some cases, stubborn Gorefasts), it sucks hard. Gotta get the Crossbow for sheer damage ability. The LAR is better for dishing out quick damage to a series of targets.

And yes, the crossbow is absolutely useless with anything but a headshot...
 
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Congrats. Now try it on a NON-SOLO mode and see how that works out for you...

There is no way that on a 3+ player server, you'll kill it with just crossbow rounds before he can heal. In fact, in a full, 6-player server, the damage the crossbow does, even with a headshot, is near nil, unfortunately...
I use crossbow all the time in 6 player games.

A suicidal patriarch in a six player game have 33 250hp
A rank 5 sharpshooter deal 4050 hp damage with crossbow head shots (compare this to the 750 hp damage of both barrels from a hunter shotgun or 910 hp damage from one LAW rocket by support spec perk rank 5).

If my math is correct, to pull my weight (doing 1/6 of the damage) i would only need less than 1
 
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I use crossbow all the time in 6 player games.

A suicidal patriarch in a six player game have 33 250hp
A rank 5 sharpshooter deal 4050 hp damage with crossbow head shots (compare this to the 750 hp damage of both barrels from a hunter shotgun or 910 hp damage from one LAW rocket by support spec perk rank 5).

If my math is correct, to pull my weight (doing 1/6 of the damage) i would only need less than 1
 
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In theory. I'll admit that Crossbow headshots from a Level 4-5 Sharpshooter do some sick damage, but you're forgetting that the Support Specialists get their damage bonus with the Shotguns as well and that the Patriarch has at least some level of damage resistance on Sucidal...
My calculations was with the x1.5 shotgun damage or x1.4 explosive damage that support specs get.

Patriarch get no damage reduction (unlike the Fleshpound that only take 50% of all non-explosive damage), but he get more HP.

Patriarch have 4000 base hp.

Beginner x0,5
Normal x1,0
Hard x1,35
Suicidal x1,75

More players add up HP as well. The Patriarch add 75% HP for each additional player besides the first one (other mobs add less, Scrake 50%, Fleshpound and Bloat 25%, Gorefast 15% and Siren 10% - rest does not scale with player count at all). So a six player patriarch have 4000 * 1* (1+5*0,75)=19000HP (which is consistant with the "1900..." you see at the cut scene).

A suicidal Patriarch in a six player game have 4000 * 1,75 * (1+5*0,75) = 33250HP (which is consistant with the "3325..." you see at the cut scene).

Xbow have a base damage of 300
Sharpshooter deal 50% more xbow damage
Xbow have a x6 head shot multi
Sharpshooter deal 50% more head shot damage
300 * 1,5 * 6 * 1,5 = 4050hp

Hunter shotgun pellets have a base damage of 50
Both barrels shoot 10 pellets
Support spec deal 50% more shotgun damage
50 * 10 * 1,5 = 750HP

LAW have a base damage of 650
Support spec deal 40% more explosive damage
650 * 1,4 = 910HP

Everyone say support spec is so overpowered, but i dont know....

What make support spec powerful is the 100% shotgun penetration that let them kill multiple standing mobs down a corridor with one fast single shotgun blast from the hip and their extra nade supply.

Sharpshooters have most single target damage per second in the game which let them take out a scrake in two shots without enrage or kill siren at long distance with one shot even if there are multiple mobs blocking the view.

Berserker have a hard time with crawlers but is probably the best perk when it comes to decapicate fleshpounder or save a swarmed team member. Faster movement and immunity to root let them get out of tricky situations. They often dash out most damage of all perks in any given round.

Commando with their 40 clip gun are excellent at killing crawlers and stalkers at close, mid or even long range due to the x2 scope they have. They can also track the Patriarch when he stealth to heal (interrupting his heal is alone worth several thousand damage).

Firebugs are pretty strong at everything. Short range, mid range and even long range. Both swarms of Low HP mobs or single strong high HP mobs. Setting Patriarch on fire help a ton when tracking him during his stealth pase. Flame grenades cover a huge area... Only drawback they have might be long reload time and shortage of ammo on maps where your party move around.

Field medics just never die. They are almost always the last man standing and they can outrun everything, even the Patriarch. Good perk to help out. Healing your party and helping out berserkers and support spec by taking out high priority low health targets (such as crawlers and sirens).

To be honest all perks have their advantages and disadvantages. It all comes out pretty even at the end. It mostly boil down to what type of gameplay you enjoy the most.

I love one-shot-kills, so I play a sharpshooter. Whats your game? :D
 
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Sorry, it is an old school word used from when games were text-based (such as MUD, multi user dungeons).

(Yes, i am that old :))

The word derives come from mobile, as in a construct that could move and act on its own (often hostile one - such as a "monster")

In this game i suppose i should use the word "zed" instead :D


http://en.wikipedia.org/wiki/Mob_(computer_gaming)
 
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