Hi
I searched and I can't find any answers to this, so sorry if its hidden away somewhere
I've created a skybox away from the playable area of my level and put a zoneinfoskybox or whatever its called inside the skybox, i've changed bdirectional to true.
Inside my playable area I have flagged the walls and ceiling as "fake backdrop".
So i build and play my map, and this is where things screw up, my "fake backdrops" don't display the skybox, they display a larger version of the current map, if I look down I can even see zombies running around. It seems like the skybox info actor thing is acting as if it where in the center of my map.
Anyone know how to fix this?
I searched and I can't find any answers to this, so sorry if its hidden away somewhere
I've created a skybox away from the playable area of my level and put a zoneinfoskybox or whatever its called inside the skybox, i've changed bdirectional to true.
Inside my playable area I have flagged the walls and ceiling as "fake backdrop".
So i build and play my map, and this is where things screw up, my "fake backdrops" don't display the skybox, they display a larger version of the current map, if I look down I can even see zombies running around. It seems like the skybox info actor thing is acting as if it where in the center of my map.
Anyone know how to fix this?