I've googled it, I've forum searched it, but I can't find an answer to my issue. FYI, my brother is also having this problem on a totally different computer, so it's not just me.
The red brush in Ued, when I build a cube, is not a perfect cube. If I zoom in, I can see on a very small scale that the sides are slightly skewed. Also, for some ungodly reason, when I used vertex editor to scale the different sides of the cube and reshape it, the brush suddenly warps to a different part of the editor. I have to reset the pivot to get it back to where it was. This happens every time I edit the vertices or try to get them to snap to the grid.
I've done everything I thought of to fix this short of reinstalling the program, but that's not the problem because this issue doesn't come up when I make a new map. The problem is therefore localized to a specific map, although neither me nor my brother understand why this happens (yes, we made two totally different maps). I've reset the pivot, reset "all," nothing works.
There ARE workarounds, such as using pre-existing geometry and reshaping that to my needs, but that's quite limited if I ever needed something more complex which required a brush. PLEASE somebody, if you know how to fix this I'd greatly appreciate it.
The red brush in Ued, when I build a cube, is not a perfect cube. If I zoom in, I can see on a very small scale that the sides are slightly skewed. Also, for some ungodly reason, when I used vertex editor to scale the different sides of the cube and reshape it, the brush suddenly warps to a different part of the editor. I have to reset the pivot to get it back to where it was. This happens every time I edit the vertices or try to get them to snap to the grid.
I've done everything I thought of to fix this short of reinstalling the program, but that's not the problem because this issue doesn't come up when I make a new map. The problem is therefore localized to a specific map, although neither me nor my brother understand why this happens (yes, we made two totally different maps). I've reset the pivot, reset "all," nothing works.
There ARE workarounds, such as using pre-existing geometry and reshaping that to my needs, but that's quite limited if I ever needed something more complex which required a brush. PLEASE somebody, if you know how to fix this I'd greatly appreciate it.