Me and a friend have the same problem, doesn't matter what any other options are, max resolution=crash, have been sending reports every time, max resolution for me is 1920x1080, I have to put it at 1620x1080, the next 1 down otherwise it won't work, its only happened after a recent patch, before I could play no problem, I'm using Vista patched to latest, drivers are all up to date, will double double check now.
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.0 (Build: 6001)
CPU: AuthenticAMD Unknown processor @ 3200 MHz with 4094MB RAM
Video: ATI Radeon HD 4800 Series (716)
Error setting display mode: CreateDevice failed (80004005). Please delete your KillingFloor.ini file if this error prevents you from starting the game.
History: UD3D9RenderDevice::UnSetRes <- CreateDevice <- UD3D9RenderDevice::SetRes <- UWindowsViewport::Exec <- APlayerController::execConsoleCommand <- (UT2K4VideoChangeOK Package.UT2K4VideoChangeOK @ Function GUI2K4.UT2K4VideoChangeOK.ChangeResolution : 02AF) <- UObject::execDelegateFunction <- (moComboBox Package.moComboBox @ Function XInterface.GUIMenuOption.InternalOnChange : 0035) <- UObject::execDelegateFunction <- (GUIComboBox Package.GUIComboBox @ Function XInterface.GUIComboBox.TextChanged : 0055) <- UObject::execDelegateFunction <- (GUIEditBox Package.GUIEditBox @ Function XInterface.GUIEditBox.TextChanged : 000B) <- UObject::execDelegateFunction <- (GUIList Package.GUIList @ Function XInterface.GUIListBase.IndexChanged : 0018) <- UObject:
rocessEvent <- (GUIComboBox Package.GUIComboBox, Function XInterface.GUIComboBox.InternalListClick) <- UObject:
rocessDelegate <- UGUIComponent::MouseReleased <- (GUIList Package.GUIList) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
EDIT: Direct 3D has an error too, deleted KillingFloor.ini as is the usual trend told to people, got to 1920x1080, max resolution on Higher, changed to Highest, no crash, cool, no Vertical Sync or Triple Buffering, tried to go to menu then it crashed:
Build UT2004_Build_[2004-11-11_10.48]
OS: Windows NT 6.0 (Build: 6001)
CPU: AuthenticAMD Unknown processor @ 4254 MHz with 4094MB RAM
Video: ATI Radeon HD 4800 Series (716)
Error setting display mode: CreateDevice failed (80004005). Please delete your KillingFloor.ini file if this error prevents you from starting the game.
History: UD3D9RenderDevice::UnSetRes <- CreateDevice <- UD3D9RenderDevice::SetRes <- UWindowsViewport::Exec <- APlayerController::execConsoleCommand <- (KFTab_DetailSettings Package.KFTab_DetailSettings @ Function GUI2K4.UT2K4Tab_DetailSettings.SaveSettings : 0D60) <- UObject:
rocessEvent <- (UT2K4Settings_Footer Package.UT2K4Settings_Footer, Function GUI2K4.UT2K4Settings_Footer.InternalOnClick) <- UObject:
rocessDelegate <- UGUIComponent::MouseReleased <- (GUIButton Package.GUIButton) <- UGUIController::MouseReleased <- UGUIController::NativeKeyEvent::LeftMouseClick <- UGUIController::NativeKeyEvent <- UInteractionMaster::MasterProcessKeyEvent <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free