Right now for me AI is the biggest drawback in killing floor. I don't expect it to be unpredictable however, just more capable of surrounding and trapping enemy players. Right now AI has one behavior; attack player using the shortest distance. It would be much more interesting if there were basic specimens with somewhat complex attributes, like a simplified patriarch.
Something with the same sort of attributes as the acid spiting antlions in hl2 would be cool, ie an enemy that prefers to keep you at a distance instead of the other way around.
Anyway this is just something to consider if TW plans any large updates
Something with the same sort of attributes as the acid spiting antlions in hl2 would be cool, ie an enemy that prefers to keep you at a distance instead of the other way around.
Anyway this is just something to consider if TW plans any large updates