Theres your problem. Theres 3 options, remove the LAW because its an utterly useless waste of cash/space/time and people keep taking it because they think its good (to begin with). Massively increase its single target damage making it far too strong vs the Patriarch. Or increase its damage a bit and give it a MUCH larger AoE, the reality of the weapon can go hang if it means the weapon will continue to be useless.
The weapon should be able to kill anything less powerful than a Scrake in 1 shot (Bloats/Sirens) and take out weaker things nearby (Clots/Crawlers). In its current state it can't do either. If it needs to be, reduce its ammo limit to compensate for it so you can't use it to decimate entire waves.
It'd be easy enough to buff it's damage, give it some penetration (It's an Anti-Tank weapon...it HAS penetration power), and decrease the cost slightly. It should only be marginally effective vs groups (And only if they're lined up properly!), but it should DECIMATE big, slow enemies like Skrakes and Fleshpounds (Which, ironically, are the 'tanks' of the Specimens). And as for it being "Way too powerful vs the Patriarch", give the patriarch some sort of 'LAW-Resistance' or make the LAW deal some sort of special damage type that the Patriarch is resistant to.
Right now, it's a hugely-expensive, heavy-weighing weapon with a tiny area of effect, sub-par damage (A LAW rocket does around 200 damage. A shotgun blast, point-blank does 120+ and penetrates!), a low refire rate, very limited ammo capacity, that gives the enemy a smokescreen when it hits (Or when it near-misses, even!).
BTW, STOP USING THE LAW VS THE PATRIARCH. ALL IT DOES IS DISTRACT EVERYONE ON THE TEAM AND MAKE IT HARD TO AIM AT HIM THROUGH THE SMOKE! It does less damage per second than the Dual Handcannons, Shotgun, or Hunting Shotgun, costs more, and weighs a LOT more. Not to mention that if he rushes you while you're shooting it, you'll likely kill yourself when your rocket detonates point-blank on his chest...
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