I've just taken a look at the weapon class files, and the LAW does 650 dmg whereas the crossbow does 300 dmg. If you get a headshot with the crossbow, I believe it's 1800 dmg, according to the '6' multiplier, although I may be wrong. The hunting shotgun does 50 dmg per pellet, and there are 10 pellets per shot, making 500 dmg per shot, and I assume 1000 dmg in a double shot.
Something in that is very off. The Patriarch comes with about 2,000 HP in a 6-player game on Normal. So in theory, at 650 damage a LAW pop, 4 guys hitting him at the same time with the LAW would level him. Not the case AT ALL. In my experience, the LAW does closer to 200 damage, give or take, with a direct hit.
And with headshots, I'm not sure that it's a '6x' multiplier. I think it's closer to '3x or 4x'. Upgraded by Sharpshooter, of course... I totally buy the Hunting Shotgun doing that sick damage, though...I've seen 5 people on normal unload into the Patriarch at once with double-barrel blasts and he insta-gibbed!
I know of the cone of fire, but when I want to headshot a bloat, the enemy with the biggest head in the game, and it staggers in SHOULDER damage, I repulse with disgust, myself.
I want crosshairs simply to prove that it is NOT our fault, that thre IS a bug.
I fail to see why they are so adamant \ lazy about a 5 minute coding process that would vastly enrich the game.
It's not even that not having one is difficult, it takes maybe ten whole minutes getting used to, so why bother? It's not challenging, or original, it's...annoying.
If need be I'll just make a crosshair, but DAMN...this is starting to get embarassing.
Not trying to be offensive here, but I keep telling you: The developers have said NUMEROUS times that they won't include a crosshair. It's not that they CAN'T or that it'd even be hard to do (It's actually hard-coded into the Unreal Engine. They just have it forced to 'Off'!), but that they feel that not having Crosshairs is a feature of their game that enriches the experience. No amount of complaining or arguing is going to change their minds.
And for some reason, about 3/4 of the playerbase tends to not only agree, but rabidly agree. Some of the flak people will draw on here for even requesting crosshairs is ridiculous...
For what you're saying, the 'add crosshairs for headshot tesing purposes', though, I wish they would. I'd like to have the Crosshairs in a 'Debug Mode' type thing, actually. Where after you shoot, it tells you if it's a "Headshot" or not...THAT would be useful and would let us see just how messed up the bullet variance and/or hitboxes are...