Flamer can be very potent teamkiller weapon, but there's several practical diffrences, as unless you empty relatively high amount of canister to a friendly player, just being on fire for a brief moment is less lethal than one awfully aimed shotgun blast. You can spot within a second if you accidentally hit a friendly with a flamer, stop it and possibly heal the guy while with shotgun the instant you realize you hit a friendly, the friendly person is either dead or one hit away from being dead. If there's one clot or crawler around, he will be dead.
And as for bias, maybe. Considering the fact that you rarely see berserkers messing around with shotguns, same with commandos, firebugs might have potential FF issue, but are less lethal, medics with shotguns is not too uncommon, but they have usually some other jobs to do rather than to shoot enemies 24h\7 and sharpshooters are not using shotguns too often neither so where does that leave us? Shotgun itself is indeed lethal due friendly fire, but what's the major perk players use it with?
No i don't, i prefer to play the game not sit in
observer because some idiot shot me 10 seconds in.
I am convinced the main reasons why majority of people don't play on FF servers is because:
1. 97% of players play support.
2. Shotguns are great teamkilling weapons.
3. Despite the given warning that FF is on (or even few who read it it was on), ignores it and goes "O HAI MONSTERS" and teamkills the rest of the team with one hunting shotgun blast due one Clot that was coming from behind. Or maybe with a grenade instead.
4. It prevents "blast the **** out of everything that remotedly shows lifesigns" syndrome that is norm everywhere else.
5. It's less efficient to level up your support perk when you can't do point #4 = Less frags, oh noes. Ruins great support fragfun.
6. You can't run'n gun around freely because another support might blow your arse off.
7. Given enough communication and coordination, it might enforce teamwork which apparently 94% (some supports are sane after all) of players does not seem to want, as it ruins their fraghunting and perk leveling.
I am strongly against FF on. Everytime i played on servers with FF on, i was always team killed. People throw grenades without looking, using the flame thrower without care or just bad at aiming.
I prefer without FF simply because i don't wanna get shotgunned to the face by some twit who can't aim and really, regardless of how good someone is, accidents happen.
I play only with my friends who speak same language with me and use Mumble. Then FF is FTW! (75%)
But I can believe that in random servers with random players it can be a real pain in 4$$.
Off, always off for me. For some reason I often times get the idiots who think this is counter strike, so they weave side to side while they're shooting... and of course they're not smart enough to pay attention to where they're weaving. I think my favorites would have to be the morons who dance around right in front of the guy with the L.A.W. and cry when they get blown apart.
I've only played FF twice, both times my group failed because instead of shooting at the monsters my "team mates" ended up killing each other. One of the two games the FF was deliberate, one of our guys thought it'd be fun to start shooting everyone with his shotgun. I'd love to play in a FF server, but fact of the matter is there's far too many dur dah durr players for my comfort... I'd be too tempted to start killing the stupid people in my parties (griefers, egotists, dur dah durrs, etc.).
And that is why for the most part FF only works among friends.Friendly fire servers are for:
1) team players
2) tactical players
3) non-morons
Also, friendlyfire on beg\ normal = HELLO MEDIC FARMING.
You people creep me out.
Also, friendlyfire on beg\ normal = HELLO MEDIC FARMING.
You people creep me out.
Also, friendlyfire on beg\ normal = HELLO MEDIC FARMING.