Map Name: KF-Medieval
Beta Number: Beta V2 (NEW)
Playable: Yes
Pictures: Yes (See below)
SteamID: Gman06 - (Feel free to talk to me about the map, also let me know if you have it on a server please)
Description of map: A long time ago, this castle was occupied by some of the richest nobles in all of Europe. Nestled deep within her countryside, she has slept peacefully for centuries. Lately the local towns have begun reporting strange attacks and abductions by horrid beast and zombie-like creatures in the night. Your team has been tasked with investigating the area and putting a stop the problem... Good Luck.
What testing is wanted: This is all but complete minus some VERY minor details and bugs. If you do come across any bugs, like texture issues, weird lighting, or bad pathing\exploits please include a screenshot and a thorough description so I can fix it quickly. Thank you for your time, and I hope you enjoy your testing =)
Map Download Mirrors: Version 2 Size - 3.2MB Zipped Format
FileFront Mirror
The Killing Crew Mirror
About the Author: I used to map a bit way back in the day for UT99, but that was a long time ago. When I bought Killing Floor the other day, I had no clue that it was a UT2k4 mod before. Much to my pleasant surprise though when I booted up the SDK after my first night of gaming... I recognize the familiar interface of UnrealED. I'm used to 2.0 the the 99 days, but I figured I could manage to learn the new tricks of the 2.5 Editor, and so this is what I've come up with so far. I think that its coming along quite well for my first foray into 2.5, Killing Floor, and getting back into the mapping scene.
I'll update this thread once it becomes fully available for release.
NEW IN VERSION 2:
-Skybox
-Added 2 More Doors in Castle
-Added Blood to various places
-Fixed Several exploits with Blocking Volumes
-Fixed multiple pathing issues
-Changed towers a little bit to give each their own unique feel
-Added lots more pickups to the inside of towers\castle to give more reasons to go inside
-Many minor clipping glitches fixed
-Added Rain
-Added a multitude of sound effects including, wood creaking, dungeon clanking and moaning, wind, crickets, birds, and thunder.
-Added a moat with bridge.
-Added more character to the Armory (hole in the roof with rain pouring)
-More bushes + Cricket noises for ambience
-Fixed several texture issues (Mostly Alignment)
-Added Music
-Added Level Preview Screenshot
-Tweaked\Added Several Zombie Spawns
KNOWN ISSUES:
-I know that there's rain coming in the very bottom of the back middle tower. I'm attempting to get this fixed but have come up with no solid solutions yet.
TO DO:
-Playtest for Fun and Fairness!
-Re-Style Traders
-If possible find a way to turn all turretting into Meshes that light properly to cut down on the massive amount of BSP.
Screenshots:
Beta Number: Beta V2 (NEW)
Playable: Yes
Pictures: Yes (See below)
SteamID: Gman06 - (Feel free to talk to me about the map, also let me know if you have it on a server please)
Description of map: A long time ago, this castle was occupied by some of the richest nobles in all of Europe. Nestled deep within her countryside, she has slept peacefully for centuries. Lately the local towns have begun reporting strange attacks and abductions by horrid beast and zombie-like creatures in the night. Your team has been tasked with investigating the area and putting a stop the problem... Good Luck.
What testing is wanted: This is all but complete minus some VERY minor details and bugs. If you do come across any bugs, like texture issues, weird lighting, or bad pathing\exploits please include a screenshot and a thorough description so I can fix it quickly. Thank you for your time, and I hope you enjoy your testing =)
Map Download Mirrors: Version 2 Size - 3.2MB Zipped Format
FileFront Mirror
The Killing Crew Mirror
About the Author: I used to map a bit way back in the day for UT99, but that was a long time ago. When I bought Killing Floor the other day, I had no clue that it was a UT2k4 mod before. Much to my pleasant surprise though when I booted up the SDK after my first night of gaming... I recognize the familiar interface of UnrealED. I'm used to 2.0 the the 99 days, but I figured I could manage to learn the new tricks of the 2.5 Editor, and so this is what I've come up with so far. I think that its coming along quite well for my first foray into 2.5, Killing Floor, and getting back into the mapping scene.
I'll update this thread once it becomes fully available for release.
NEW IN VERSION 2:
-Skybox
-Added 2 More Doors in Castle
-Added Blood to various places
-Fixed Several exploits with Blocking Volumes
-Fixed multiple pathing issues
-Changed towers a little bit to give each their own unique feel
-Added lots more pickups to the inside of towers\castle to give more reasons to go inside
-Many minor clipping glitches fixed
-Added Rain
-Added a multitude of sound effects including, wood creaking, dungeon clanking and moaning, wind, crickets, birds, and thunder.
-Added a moat with bridge.
-Added more character to the Armory (hole in the roof with rain pouring)
-More bushes + Cricket noises for ambience
-Fixed several texture issues (Mostly Alignment)
-Added Music
-Added Level Preview Screenshot
-Tweaked\Added Several Zombie Spawns
KNOWN ISSUES:
-I know that there's rain coming in the very bottom of the back middle tower. I'm attempting to get this fixed but have come up with no solid solutions yet.
TO DO:
-Playtest for Fun and Fairness!
-Re-Style Traders
-If possible find a way to turn all turretting into Meshes that light properly to cut down on the massive amount of BSP.
Screenshots:
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