I'll phrase this briefly:
Don't sell out... please.
Red Orchestra is a game relatively unknown by the sweaty masses and their Xbox360s, PS3s and Nintendo Urines, and this is a good thing. Though I have ever confidence that Tripwire is aware of the fact that their core market is comprised of people that continue to play Red Orchestra because it offers unrivalled realism, I fear that there may be some proft-seeking evil corporate suit types who'd rather believe that people play Red Orchestra, with all its flaws and dated graphics, because we just love WWII multiplayer games; if that was true, I am afrad RO would have lost out to CoD: WaW yonks ago.
But anyhoo, enough slating of a game I love... I'll try to reiterate on what I am trying to get accross here: I am delighted to hear that there will be at least one campaign within RO:HoS but the prickles on the back of my neck are up with worry: I want to set aside any doubt that RO might "sell out" and go down the cinematic and arcadey route: AKA Call of Duty's opening Enemy at the Gates ripoff... or perhaps how Brothers in Arms (a game I loved) "sold out" and gave us Hell's Highway... that... spawn... of evil... Oh and Operation Flashpoint: Dragon Rising looks set to the same... seems every "realistic" war game gets bought out eventually.
But! What do *I* as a player expect from HoS? I expect the atmosphere of war and brutality to be carried over to the campaign. I want a campaign that doesn't try to wow us with historically inaccurate "suicide charges" or hopping from person to person along the course of the war... I want a persistent realistic gameplay experience, with a good portion of the game perhaps even spent out of combat; finding the enemy, or even just sitting in a wrecked warehouse, the Reds just a couple of rooms away! I read history books, I enjoy reading about Stalingrad; it was a battle where the resilience of humans truly was tested; I want to see the conditions they lived in, I don't want to see aryan supermen, I want to see frosbitten sorry wrecks, suffering from dysentry, red-nosed and cheeked, huddling for warmth in sorry excuses for blankets. I want to see crying, blood and horror... I don't want some awe-inspiring orchestral soundtrack designed to make me weep a tear for those that were lost. I just want a realistic experience.
So please, Tripwire, do not give us any set-pieces, epic cinematics, or rousing speeches... Just give us a name, a place, and a time period the game won't deviate from, and let us play a week in a soldier's life, no huge battles... Just the day to day skirmishes and seeking of the enemy... Perhaps even battling for just *one* building. RO is known for its realism, it's a nich
Don't sell out... please.
Red Orchestra is a game relatively unknown by the sweaty masses and their Xbox360s, PS3s and Nintendo Urines, and this is a good thing. Though I have ever confidence that Tripwire is aware of the fact that their core market is comprised of people that continue to play Red Orchestra because it offers unrivalled realism, I fear that there may be some proft-seeking evil corporate suit types who'd rather believe that people play Red Orchestra, with all its flaws and dated graphics, because we just love WWII multiplayer games; if that was true, I am afrad RO would have lost out to CoD: WaW yonks ago.
But anyhoo, enough slating of a game I love... I'll try to reiterate on what I am trying to get accross here: I am delighted to hear that there will be at least one campaign within RO:HoS but the prickles on the back of my neck are up with worry: I want to set aside any doubt that RO might "sell out" and go down the cinematic and arcadey route: AKA Call of Duty's opening Enemy at the Gates ripoff... or perhaps how Brothers in Arms (a game I loved) "sold out" and gave us Hell's Highway... that... spawn... of evil... Oh and Operation Flashpoint: Dragon Rising looks set to the same... seems every "realistic" war game gets bought out eventually.
But! What do *I* as a player expect from HoS? I expect the atmosphere of war and brutality to be carried over to the campaign. I want a campaign that doesn't try to wow us with historically inaccurate "suicide charges" or hopping from person to person along the course of the war... I want a persistent realistic gameplay experience, with a good portion of the game perhaps even spent out of combat; finding the enemy, or even just sitting in a wrecked warehouse, the Reds just a couple of rooms away! I read history books, I enjoy reading about Stalingrad; it was a battle where the resilience of humans truly was tested; I want to see the conditions they lived in, I don't want to see aryan supermen, I want to see frosbitten sorry wrecks, suffering from dysentry, red-nosed and cheeked, huddling for warmth in sorry excuses for blankets. I want to see crying, blood and horror... I don't want some awe-inspiring orchestral soundtrack designed to make me weep a tear for those that were lost. I just want a realistic experience.
So please, Tripwire, do not give us any set-pieces, epic cinematics, or rousing speeches... Just give us a name, a place, and a time period the game won't deviate from, and let us play a week in a soldier's life, no huge battles... Just the day to day skirmishes and seeking of the enemy... Perhaps even battling for just *one* building. RO is known for its realism, it's a nich
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