I had a thought earlier that, combined with their ability to see health, Commandoes should also be able to see enemy "triggers".
For instance, let's say you were looking at a Fleshpound. Underneath its health bar, a blue bar would display how much damage it needs to take to go into rage mode.
For the Scrake, a similar thing could be shown, except with a line across a section of the health bar to indicate when they start charging (As, from what I've seen, Scrakes only charge when they hit a certain amount of health).
And for the Patriarch, another health bar line could be used to indicate at what point he's going to run away to heal. There could also be an indicator as to when he's running away to heal, like his health bar flashing.
Thoughts? Comments? Nonsensical rants about Madagascar?
For instance, let's say you were looking at a Fleshpound. Underneath its health bar, a blue bar would display how much damage it needs to take to go into rage mode.
For the Scrake, a similar thing could be shown, except with a line across a section of the health bar to indicate when they start charging (As, from what I've seen, Scrakes only charge when they hit a certain amount of health).
And for the Patriarch, another health bar line could be used to indicate at what point he's going to run away to heal. There could also be an indicator as to when he's running away to heal, like his health bar flashing.
Thoughts? Comments? Nonsensical rants about Madagascar?