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Level Design KF-Origins

shiyou

Grizzled Veteran
May 16, 2009
98
0
Hi all im am new to the editor and this is my very first map:p
It's a big mansion with an underground lab
It has a GREAT backgroundstory (i think) but i wont tell u the story haha
Im almost done i need to set pathnodes (wtf is that??), zombievolumes and weird acting doors

BETA : http://www.megaupload.com/?d=DJBEQPJM

here some pics
KF-Origins%201.jpg

KF-Origins%202.jpg

KF-Origins%203.jpg

KF-Origins%204.jpg

KillingFloor%202009-05-28%2020-21-48-71.jpg

KF-Origins%205.jpg

KillingFloor%202009-05-28%2020-22-27-44.jpg
 
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ive got a problem
ive placed a lab door in my map but when i try to open it it just slides forward or backwards (wtf?) i want it normal (slide to the side)

yeah you have to set the keyframes for the door, can have up to 8 i think.
place the mover on the map, right click it > mover > click key 1 and move it to were u want the door to go (left or right).
then click key 0 and it will move to its starting position.
sorry if that was a bit hard to understand, i dont have the editor in front of me at the mo...
 
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