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Final Map KF-DarkTunnels V2-Final

Krayzie

Grizzled Veteran
May 19, 2009
53
0
The Netherlands
Here it is the fixed version of Dark Tunnels

Fixed & Added in Version 2
Code:
- Fixed the trader rooms
- Trader Paths working
- Zombie have better paths
- More zombie Spawns
- Faster zombie rate for a little bit more excitement!:p
- Added doors for welding
- Tweaked the lights a little
- Added title/author/description + Loading screen image

Screenshots:

[URL="http://img30.imageshack.us/img30/7289/shot00000l.png"][URL="http://img30.imageshack.us/img30/7289/shot00000l.png"][URL="http://img30.imageshack.us/img30/7289/shot00000l.png"][URL]http://img30.imageshack.us/img30/7289/shot00000l.png[/URL][/URL][/URL][/URL]
[URL="http://img20.imageshack.us/img20/9623/shot00002z.png"][URL]http://img20.imageshack.us/img20/9623/shot00002z.png[/URL][/URL]
[URL="http://img32.imageshack.us/img32/7520/shot00005b.png"][URL]http://img32.imageshack.us/img32/7520/shot00005b.png[/URL][/URL]
[URL="http://img36.imageshack.us/img36/1859/shot00007q.png"][URL]http://img36.imageshack.us/img36/1859/shot00007q.png[/URL][/URL]


Download link for version 2: [URL="http://www.megaupload.com/?d=TKJ8WO2Y"][URL="http://www.megaupload.com/?d=TKJ8WO2Y"][URL="http://www.megaupload.com/?d=TKJ8WO2Y"][URL="http://www.megaupload.com/?d=TKJ8WO2Y"][URL="http://www.megaupload.com/?d=TKJ8WO2Y"][URL="http://www.megaupload.com/?d=TKJ8WO2Y"][URL]http://www.megaupload.com/?d=TKJ8WO2Y[/URL][/URL][/URL][/URL][/URL][/URL][/URL]

Maybe there will be a fix in the future, since not every map can be 100% flaw/bug less expecially when It's your first map ever made with the editor, none the less it doesn't affect the gameplay of the map :)

Everyone enjoy it ;)

 
Last edited:
I liked this map. The layout was interesting and some of the details were pretty cool. Some changes I would make though-

-Lighting. The yellow ambient light kind of subtracts from the atmosphere IMO. Toning it down would make those tunnels a lot darker, and more fitting the name.

-The room with the specimen capsules is way too easy to defend. It needs a third entry point for the infected, possibly in the ceiling or from another inaccessible corridor. We eventually left that spot because it wasn't challenging enough, even on hard.

Overall though I liked this map.
 
Upvote 0
I liked this map. The layout was interesting and some of the details were pretty cool. Some changes I would make though-

-Lighting. The yellow ambient light kind of subtracts from the atmosphere IMO. Toning it down would make those tunnels a lot darker, and more fitting the name.

-The room with the specimen capsules is way too easy to defend. It needs a third entry point for the infected, possibly in the ceiling or from another inaccessible corridor. We eventually left that spot because it wasn't challenging enough, even on hard.

Overall though I liked this map.

Thanks for your comment :)

The lightning, I already knew about.. Considering these points I might make a Fix for the map :cool:
 
Upvote 0