Firstly i have an issue where during game play, the game seems to kill my computor where my screen then says -no signal- so the computer has to be restarted
[Engine.Engine]
;RenderDevice=D3D9Drv.D3D9RenderDevice
RenderDevice=D3DDrv.D3DRenderDevice
this fix seemed to fix the issue, but everything is so blurry it just isnt playable! any other ideas?
other issue is my ping will not drop under 200/300 even when on any other game its fine, and its been like this for 3 days on EVERY server.
LOG incase can see anything?
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.knife
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Frag
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.FragAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Syringe
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.WelderAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DualDeagle
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Single
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.SingleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DeagleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Crossbow
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.CrossbowAmmo
Error: KFVoicePackTwo KF-WestLondon.KFVoicePackTwo (Function kfmod.KFVoicePack.SetClientTraderMessage:0011) Accessed array 'TraderSound' out of bounds (231/12)
Error: KFVoicePackTwo KF-WestLondon.KFVoicePackTwo (Function kfmod.KFVoicePack.SetClientTraderMessage:002D) Accessed array 'TraderString' out of bounds (231/12)
Warning: KFVoicePackTwo KF-WestLondon.KFVoicePackTwo (Function kfmod.KFVoicePack.Timer:008E) Accessed None 'pawnSender'
ScriptLog: Current Inventory: kfmod.knife
ScriptLog: Current Inventory: kfmod.Frag
ScriptLog: Current Inventory: kfmod.FragAmmo
ScriptLog: Current Inventory: kfmod.Syringe
ScriptLog: Current Inventory: kfmod.Welder
ScriptLog: Current Inventory: kfmod.WelderAmmo
ScriptLog: Current Inventory: kfmod.DualDeagle
ScriptLog: Current Inventory: kfmod.Single
ScriptLog: Current Inventory: kfmod.SingleAmmo
ScriptLog: Current Inventory: kfmod.DeagleAmmo
ScriptLog: Current Inventory: kfmod.Crossbow
ScriptLog: Current Inventory: kfmod.CrossbowAmmo
ScriptLog: Categorized Inventory: 0 0 kfmod.knife
ScriptLog: Categorized Inventory: 1 0 kfmod.DualDeagle
ScriptLog: Categorized Inventory: 1 1 kfmod.Single
ScriptLog: Categorized Inventory: 3 0 kfmod.Crossbow
ScriptLog: Categorized Inventory: 4 0 kfmod.Syringe
ScriptLog: Categorized Inventory: 4 1 kfmod.Welder
ScriptLog: Categorized Inventory: 0 0 kfmod.knife
ScriptLog: Categorized Inventory: 1 0 kfmod.DualDeagle
ScriptLog: Categorized Inventory: 1 1 kfmod.Single
ScriptLog: Categorized Inventory: 3 0 kfmod.Crossbow
ScriptLog: Categorized Inventory: 4 0 kfmod.Syringe
ScriptLog: Categorized Inventory: 4 1 kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.knife
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Frag
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.FragAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Syringe
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.WelderAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DualDeagle
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Single
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.SingleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DeagleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Crossbow
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.CrossbowAmmo
ScriptLog: Current Inventory: kfmod.knife
ScriptLog: Current Inventory: kfmod.Frag
ScriptLog: Current Inventory: kfmod.FragAmmo
ScriptLog: Current Inventory: kfmod.Syringe
ScriptLog: Current Inventory: kfmod.Welder
ScriptLog: Current Inventory: kfmod.WelderAmmo
ScriptLog: Current Inventory: kfmod.DualDeagle
ScriptLog: Current Inventory: kfmod.Single
ScriptLog: Current Inventory: kfmod.SingleAmmo
ScriptLog: Current Inventory: kfmod.DeagleAmmo
ScriptLog: Current Inventory: kfmod.Crossbow
ScriptLog: Current Inventory: kfmod.CrossbowAmmo
ScriptLog: Categorized Inventory: 0 0 kfmod.knife
ScriptLog: Categorized Inventory: 1 0 kfmod.DualDeagle
ScriptLog: Categorized Inventory: 1 1 kfmod.Single
ScriptLog: Categorized Inventory: 3 0 kfmod.Crossbow
ScriptLog: Categorized Inventory: 4 0 kfmod.Syringe
ScriptLog: Categorized Inventory: 4 1 kfmod.Welder
ScriptLog: Categorized Inventory: 0 0 kfmod.knife
ScriptLog: Categorized Inventory: 1 0 kfmod.DualDeagle
ScriptLog: Categorized Inventory: 1 1 kfmod.Single
ScriptLog: Categorized Inventory: 3 0 kfmod.Crossbow
ScriptLog: Categorized Inventory: 4 0 kfmod.Syringe
ScriptLog: Categorized Inventory: 4 1 kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.knife
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Frag
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.FragAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Syringe
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.WelderAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DualDeagle
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Single
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.SingleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DeagleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Crossbow
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.CrossbowAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.knife
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Frag
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.FragAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Syringe
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.WelderAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DualDeagle
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Single
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.SingleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DeagleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Crossbow
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.CrossbowAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.knife
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Frag
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.FragAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Syringe
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.WelderAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DualDeagle
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Single
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.SingleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DeagleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Crossbow
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.CrossbowAmmo
ScriptLog: bUsedUpHints[7] was: 0
ScriptLog: bUsedUpHints[7] is now: 1
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.knife
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Frag
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.FragAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Syringe
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.WelderAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DualDeagle
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Single
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.SingleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DeagleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Crossbow
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.CrossbowAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.knife
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Frag
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.FragAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Syringe
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.WelderAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DualDeagle
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Single
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.SingleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DeagleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Crossbow
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.CrossbowAmmo
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.knife
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Frag
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.FragAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Syringe
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.WelderAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DualDeagle
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Single
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.SingleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DeagleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Crossbow
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.CrossbowAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.knife
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Frag
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.FragAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Syringe
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.WelderAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DualDeagle
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Single
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.SingleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DeagleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Crossbow
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.CrossbowAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.knife
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Frag
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.FragAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Syringe
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.WelderAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DualDeagle
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Single
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.SingleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DeagleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Crossbow
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.CrossbowAmmo
Log: KFBloatVomit playanim with no mesh!
Log: KFBloatVomit playanim with no mesh!
Log: KFBloatVomit playanim with no mesh!
Log: KFBloatVomit playanim with no mesh!
Warning: DualDeagle KF-WestLondon.DualDeagle (Function kfmod.DualDeagle.PutDown:0013) Accessed None 'PendingWeapon'
Warning: DualDeagle KF-WestLondon.DualDeagle (Function kfmod.Dualies.PutDown:0013) Accessed None 'PendingWeapon'
Log: PlayAnim: Sequence 'NadeToss' not found for mesh 'british_soldier_III'
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.knife
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Frag
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.FragAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Syringe
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.WelderAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DualDeagle
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Single
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.SingleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DeagleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Crossbow
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.CrossbowAmmo
Log: Warning: Invalid bone index (-1) for GetBoneRotation.
Warning: KFHumanPawn KF-WestLondon.KFHumanPawn (Function Engine.Pawn.TakeDamage:0062) No damagetype for damage by KF-WestLondon.ZombieCrawler with weapon None
Log: Warning: Invalid bone index (-1) for GetBoneRotation.
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
Warning: DualDeagle KF-WestLondon.DualDeagle (Function kfmod.DualDeagle.PutDown:0013) Accessed None 'PendingWeapon'
Warning: DualDeagle KF-WestLondon.DualDeagle (Function kfmod.Dualies.PutDown:0013) Accessed None 'PendingWeapon'
Log: PlayAnim: Sequence 'NadeToss' not found for mesh 'british_soldier_III'
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.knife
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Frag
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.FragAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Syringe
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.WelderAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DualDeagle
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Single
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.SingleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DeagleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Crossbow
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.CrossbowAmmo
Log: PlayAnim: Sequence 'HitF_Dual9mmm' not found for mesh 'british_soldier_III'
Log: PlayAnim: Sequence 'HitF_Dual9mmm' not found for mesh 'british_soldier_III'
Log: Warning: Invalid bone index (-1) for GetBoneRotation.
Log: PlayAnim: Sequence 'HitF_Dual9mmm' not found for mesh 'british_soldier_III'
Log: PlayAnim: Sequence 'HitF_Dual9mmm' not found for mesh 'british_soldier_III'
Log: PlayAnim: Sequence 'HitF_Dual9mmm' not found for mesh 'british_soldier_III'
Log: PlayAnim: Sequence 'HitF_Dual9mmm' not found for mesh 'british_soldier_III'
Log: PlayAnim: Sequence 'HitF_Dual9mmm' not found for mesh 'british_soldier_III'
Log: PlayAnim: Sequence 'HitF_Dual9mmm' not found for mesh 'british_soldier_III'
Log: PlayAnim: Sequence 'HitF_Dual9mmm' not found for mesh 'british_soldier_III'
Warning: SpawnActor failed because class KFBloodSplatter has bStatic or bNoDelete
Log: PlayAnim: Sequence 'HitF_Dual9mmm' not found for mesh 'british_soldier_III'
Log: PlayAnim: Sequence 'HitF_Dual9mmm' not found for mesh 'british_soldier_III'
Warning: SpawnActor failed because class KFBloodSplatter has bStatic or bNoDelete
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.knife
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Frag
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.FragAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Syringe
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.WelderAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DualDeagle
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Single
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.SingleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DeagleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Crossbow
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.CrossbowAmmo
Warning: SpawnActor failed because class KFBloodSplatter has bStatic or bNoDelete
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.knife
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Frag
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.FragAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Syringe
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.WelderAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DualDeagle
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Single
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.SingleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DeagleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Crossbow
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.CrossbowAmmo
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = Blur
thanks.
[Engine.Engine]
;RenderDevice=D3D9Drv.D3D9RenderDevice
RenderDevice=D3DDrv.D3DRenderDevice
this fix seemed to fix the issue, but everything is so blurry it just isnt playable! any other ideas?
other issue is my ping will not drop under 200/300 even when on any other game its fine, and its been like this for 3 days on EVERY server.
LOG incase can see anything?
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.knife
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Frag
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.FragAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Syringe
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.WelderAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DualDeagle
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Single
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.SingleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DeagleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Crossbow
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.CrossbowAmmo
Error: KFVoicePackTwo KF-WestLondon.KFVoicePackTwo (Function kfmod.KFVoicePack.SetClientTraderMessage:0011) Accessed array 'TraderSound' out of bounds (231/12)
Error: KFVoicePackTwo KF-WestLondon.KFVoicePackTwo (Function kfmod.KFVoicePack.SetClientTraderMessage:002D) Accessed array 'TraderString' out of bounds (231/12)
Warning: KFVoicePackTwo KF-WestLondon.KFVoicePackTwo (Function kfmod.KFVoicePack.Timer:008E) Accessed None 'pawnSender'
ScriptLog: Current Inventory: kfmod.knife
ScriptLog: Current Inventory: kfmod.Frag
ScriptLog: Current Inventory: kfmod.FragAmmo
ScriptLog: Current Inventory: kfmod.Syringe
ScriptLog: Current Inventory: kfmod.Welder
ScriptLog: Current Inventory: kfmod.WelderAmmo
ScriptLog: Current Inventory: kfmod.DualDeagle
ScriptLog: Current Inventory: kfmod.Single
ScriptLog: Current Inventory: kfmod.SingleAmmo
ScriptLog: Current Inventory: kfmod.DeagleAmmo
ScriptLog: Current Inventory: kfmod.Crossbow
ScriptLog: Current Inventory: kfmod.CrossbowAmmo
ScriptLog: Categorized Inventory: 0 0 kfmod.knife
ScriptLog: Categorized Inventory: 1 0 kfmod.DualDeagle
ScriptLog: Categorized Inventory: 1 1 kfmod.Single
ScriptLog: Categorized Inventory: 3 0 kfmod.Crossbow
ScriptLog: Categorized Inventory: 4 0 kfmod.Syringe
ScriptLog: Categorized Inventory: 4 1 kfmod.Welder
ScriptLog: Categorized Inventory: 0 0 kfmod.knife
ScriptLog: Categorized Inventory: 1 0 kfmod.DualDeagle
ScriptLog: Categorized Inventory: 1 1 kfmod.Single
ScriptLog: Categorized Inventory: 3 0 kfmod.Crossbow
ScriptLog: Categorized Inventory: 4 0 kfmod.Syringe
ScriptLog: Categorized Inventory: 4 1 kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.knife
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Frag
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.FragAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Syringe
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.WelderAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DualDeagle
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Single
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.SingleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DeagleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Crossbow
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.CrossbowAmmo
ScriptLog: Current Inventory: kfmod.knife
ScriptLog: Current Inventory: kfmod.Frag
ScriptLog: Current Inventory: kfmod.FragAmmo
ScriptLog: Current Inventory: kfmod.Syringe
ScriptLog: Current Inventory: kfmod.Welder
ScriptLog: Current Inventory: kfmod.WelderAmmo
ScriptLog: Current Inventory: kfmod.DualDeagle
ScriptLog: Current Inventory: kfmod.Single
ScriptLog: Current Inventory: kfmod.SingleAmmo
ScriptLog: Current Inventory: kfmod.DeagleAmmo
ScriptLog: Current Inventory: kfmod.Crossbow
ScriptLog: Current Inventory: kfmod.CrossbowAmmo
ScriptLog: Categorized Inventory: 0 0 kfmod.knife
ScriptLog: Categorized Inventory: 1 0 kfmod.DualDeagle
ScriptLog: Categorized Inventory: 1 1 kfmod.Single
ScriptLog: Categorized Inventory: 3 0 kfmod.Crossbow
ScriptLog: Categorized Inventory: 4 0 kfmod.Syringe
ScriptLog: Categorized Inventory: 4 1 kfmod.Welder
ScriptLog: Categorized Inventory: 0 0 kfmod.knife
ScriptLog: Categorized Inventory: 1 0 kfmod.DualDeagle
ScriptLog: Categorized Inventory: 1 1 kfmod.Single
ScriptLog: Categorized Inventory: 3 0 kfmod.Crossbow
ScriptLog: Categorized Inventory: 4 0 kfmod.Syringe
ScriptLog: Categorized Inventory: 4 1 kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.knife
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Frag
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.FragAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Syringe
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.WelderAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DualDeagle
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Single
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.SingleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DeagleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Crossbow
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.CrossbowAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.knife
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Frag
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.FragAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Syringe
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.WelderAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DualDeagle
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Single
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.SingleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DeagleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Crossbow
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.CrossbowAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.knife
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Frag
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.FragAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Syringe
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.WelderAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DualDeagle
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Single
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.SingleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DeagleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Crossbow
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.CrossbowAmmo
ScriptLog: bUsedUpHints[7] was: 0
ScriptLog: bUsedUpHints[7] is now: 1
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.knife
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Frag
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.FragAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Syringe
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.WelderAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DualDeagle
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Single
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.SingleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DeagleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Crossbow
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.CrossbowAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.knife
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Frag
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.FragAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Syringe
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.WelderAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DualDeagle
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Single
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.SingleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DeagleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Crossbow
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.CrossbowAmmo
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.knife
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Frag
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.FragAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Syringe
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.WelderAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DualDeagle
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Single
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.SingleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DeagleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Crossbow
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.CrossbowAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.knife
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Frag
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.FragAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Syringe
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.WelderAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DualDeagle
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Single
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.SingleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DeagleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Crossbow
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.CrossbowAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.knife
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Frag
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.FragAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Syringe
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.WelderAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DualDeagle
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Single
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.SingleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DeagleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Crossbow
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.CrossbowAmmo
Log: KFBloatVomit playanim with no mesh!
Log: KFBloatVomit playanim with no mesh!
Log: KFBloatVomit playanim with no mesh!
Log: KFBloatVomit playanim with no mesh!
Warning: DualDeagle KF-WestLondon.DualDeagle (Function kfmod.DualDeagle.PutDown:0013) Accessed None 'PendingWeapon'
Warning: DualDeagle KF-WestLondon.DualDeagle (Function kfmod.Dualies.PutDown:0013) Accessed None 'PendingWeapon'
Log: PlayAnim: Sequence 'NadeToss' not found for mesh 'british_soldier_III'
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.knife
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Frag
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.FragAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Syringe
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.WelderAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DualDeagle
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Single
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.SingleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DeagleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Crossbow
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.CrossbowAmmo
Log: Warning: Invalid bone index (-1) for GetBoneRotation.
Warning: KFHumanPawn KF-WestLondon.KFHumanPawn (Function Engine.Pawn.TakeDamage:0062) No damagetype for damage by KF-WestLondon.ZombieCrawler with weapon None
Log: Warning: Invalid bone index (-1) for GetBoneRotation.
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
Warning: DualDeagle KF-WestLondon.DualDeagle (Function kfmod.DualDeagle.PutDown:0013) Accessed None 'PendingWeapon'
Warning: DualDeagle KF-WestLondon.DualDeagle (Function kfmod.Dualies.PutDown:0013) Accessed None 'PendingWeapon'
Log: PlayAnim: Sequence 'NadeToss' not found for mesh 'british_soldier_III'
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.knife
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Frag
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.FragAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Syringe
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.WelderAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DualDeagle
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Single
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.SingleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DeagleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Crossbow
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.CrossbowAmmo
Log: PlayAnim: Sequence 'HitF_Dual9mmm' not found for mesh 'british_soldier_III'
Log: PlayAnim: Sequence 'HitF_Dual9mmm' not found for mesh 'british_soldier_III'
Log: Warning: Invalid bone index (-1) for GetBoneRotation.
Log: PlayAnim: Sequence 'HitF_Dual9mmm' not found for mesh 'british_soldier_III'
Log: PlayAnim: Sequence 'HitF_Dual9mmm' not found for mesh 'british_soldier_III'
Log: PlayAnim: Sequence 'HitF_Dual9mmm' not found for mesh 'british_soldier_III'
Log: PlayAnim: Sequence 'HitF_Dual9mmm' not found for mesh 'british_soldier_III'
Log: PlayAnim: Sequence 'HitF_Dual9mmm' not found for mesh 'british_soldier_III'
Log: PlayAnim: Sequence 'HitF_Dual9mmm' not found for mesh 'british_soldier_III'
Log: PlayAnim: Sequence 'HitF_Dual9mmm' not found for mesh 'british_soldier_III'
Warning: SpawnActor failed because class KFBloodSplatter has bStatic or bNoDelete
Log: PlayAnim: Sequence 'HitF_Dual9mmm' not found for mesh 'british_soldier_III'
Log: PlayAnim: Sequence 'HitF_Dual9mmm' not found for mesh 'british_soldier_III'
Warning: SpawnActor failed because class KFBloodSplatter has bStatic or bNoDelete
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.knife
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Frag
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.FragAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Syringe
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.WelderAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DualDeagle
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Single
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.SingleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DeagleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Crossbow
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.CrossbowAmmo
Warning: SpawnActor failed because class KFBloodSplatter has bStatic or bNoDelete
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.knife
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Frag
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.FragAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Syringe
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Welder
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.WelderAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DualDeagle
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Single
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.SingleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.DeagleAmmo
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.Crossbow
ScriptLog: BringUp - Current Inventory: Deadthing kfmod.CrossbowAmmo
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = BlurAmount
ScriptLog: BlurAmount = Blur
thanks.