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3D & Animation Diablo stuff's

Doing texture for that is piece of cake compared to unwrapping it.

:D :D I can imagine the frustration allready when wrapping those small
details. :D

Nice job how ever.

Funny you say that, I find unwrapping an incredibly easy and quick porcess, but I suck at texturing.
I use blender though, which makes your life a lot easier in many aspects.

Great model BTW, all I wanted was a motorbike with a sidecar, and now I have one. You made me a happy camper =)
 
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Arent some of those features you used with rendering and baking in the texture actually supported in UE3's lightmass asset like those shadow thingies? It looks super awesome though ^^ (although the headlamp looks a bit odd, they often used leather covers to make a light slit).

YouTube - Unreal Engine 3 - New UE3 features at GDC 2009
 
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