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Server Custom maps?

Nekrage

Grizzled Veteran
May 15, 2009
51
25
How would i go about putting custom maps on my server, i dont mean the basics...like ftp and all that nonsense. Should i rename anything in the cache document or rename the maps in the cache folder?

My cache is currently

[Cache]
CB2599094AECD2974FB8EBA490EF707E-2=ROFonts.utx
1278284C4A9F36D1F79E3A990DFAB09E-1=KF-La_Casa_Muerta-R.rom
0801022F462B4724FBF272B8FC6AD31F-1=KF-NursingHome-R.rom
E06CB7CB40DF11CE73040892B0C6C0CA-1=KF-Parkinglot-R.rom
320B51B146D3D604D9A4CDA7A58868D8-1=KF-WestLondonNight.rom
9B7D08A1453DD8DB2AD1CFB101E07494-1=KF-Prison.rom
E78EA5D04E72FE08F238CCB3F4054577-1=KF-Shopping-Center.rom
F3009FD14D7F0FD19B7DB6B724F5A586-1=DM-KFDMBox.rom
E5795E3D4A355638C6009E96972D07E4-1=kfdeathmatch.u
749C0D8247DC576C360B0B85203FCEA3-1=KF-SecretPassage.rom
0A2CB9D74790C54B98D58FB2D66B7C4A-1=KF-TheHiveV1.ROM
D2A8B4E74F43950EDC8FBDAB6A9805CE-1=ResidentEvil.usx
2C2B61054864CAC1ECFF808674D53467-1=KF-Penumbra.rom

I believe the .rom files are the maps...correct?

P.S. do i have to do anything else to have them appear in the map vote list?
 
Rename the maps you wish to rotate on your server from the number and letter name to the <mapname>.rom format. The .rom files are the maps.

Find the [DefaultKF MaplistRecord] in your KillingFloor.ini and add the name of the map to the bottom, e.g:
DefaultMaps=KF-WestLondonNight

Full instructions are now in the Dedicated Server Tutorial
http://forums.tripwireinteractive.com/showthread.php?t=30579
 
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Thx for all the help arramus +rep :)

I still have a couple of problems, perhaps you or anyone else could help.

I read this out of the post you linked

"2) Go to your system folder and make a .bat with the following code:

Code:
ucc compress ..\maps\<mapname.rom>
Mine is:

Code:
ucc compress ..\maps\KF-WestLondonNight.rom
This will compress the map into into a much smaller size and display .uz2 at the end of the map name.
KF-WestLondonNight.rom was compressed from 10.7 MB > 1.78 MB. This will reduce download time and keep bandwidth to a fraction of what it would have been without compression.

3) Go to your map folder and you'll see the compressed map as <mapname.rom.uz2>."

Im stuck at making the .bat file, im not 100% sure what to do, should i make a text document and just at .bat as the extension? I attempted to do just that lol, but after i made it nothing occured. Any help would be greatly Appreciated.
 
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I'm assuming you're renting your server as instructions are in the tutorial at the top on how to make a .bat file as follows:

If you haven't made a .bat file before simply open a Notepad file and add the command line. I saved my file as gameupdate.bat and selected 'Save as type: All Files'.

Double click the .bat file and a download will initiate.

I think you may have missed the 'Save as type: All Files' step. You'll instantly know if it save correctly as it'll look like it has a cog in the middle as per the gameupate MS-DOS Batch File.

bcbeasetie.jpg
 
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Bandwidth limit for map upload?

Bandwidth limit for map upload?

I'm running a server on only 1 Mbit upstream - it usually is enough to play the game and everybody got good pings. Now I want to add some custom maps (where do I get some???) but I fear upstream is too small for up to six players downloading - so is there any way I can limit the bandwidth for map downloads?
 
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I seem to be having a problem where I cant see my custom maps on my server at vote. I have followed the tut on redirect and compression and added them to my default map list but still a no show any ideas?

Cheers filthy.


EDIT: This issue for myself is ressolved. the problem was that I had followed the custom map/redirect tut and as there was no reference to having to load the .rom files to the servers map directory I totally missed it. I know this might seem an obvious thing to have to do but being a novice to server administration I stumbled here.
 
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