Happens quite frequently, usually around the the final two waves. Seems to happen most often when using grenades.
Here's the crash report:
Build KillingFloor_Build_[2009-02-09_10.82]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2415 MHz with 1023MB RAM
Video: ATI Radeon HD 4670 (6912)
Assertion failed: Hit.Actor==Owner [File:.\UnTrace.cpp] [Line: 344]
History: UModel:ointCheck <- UStaticMesh:ointCheck <- ULevel::CheckEncroachment <- ULevel::MoveActor <- Mover3 <- AMover:: PhysMovingBrush <- AMover:: PerformPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Manor <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Also attached the Log File.
Here's the crash report:
Build KillingFloor_Build_[2009-02-09_10.82]
OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2415 MHz with 1023MB RAM
Video: ATI Radeon HD 4670 (6912)
Assertion failed: Hit.Actor==Owner [File:.\UnTrace.cpp] [Line: 344]
History: UModel:ointCheck <- UStaticMesh:ointCheck <- ULevel::CheckEncroachment <- ULevel::MoveActor <- Mover3 <- AMover:: PhysMovingBrush <- AMover:: PerformPhysics <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Manor <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Also attached the Log File.