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GPF Error (Message + Log)

zomgzomg

Member
May 16, 2009
8
0
Error
---------------------------
Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 3004 MHz with 1023MB RAM
Video: ATI Radeon 9550 / X1050 Series (6925)

General protection fault!

History: ULevel::BuildRenderData <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level Untitled <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free



Log
--------------------------------

Init: Version: 3339 (128.29)
Init: Compiled: May 15 2009 19:46:22
Init: Command line:
Init: Character set: Unicode
Init: Base directory: c:\program files\steam\steamapps\common\killingfloor\System\
Init: Ini:KillingFloor.ini UserIni:User.ini
Init: Build label: Build KillingFloor_Build_[2009-02-09_10.82]
Init: Object subsystem initialized
Localization: No localization: KillingFloor.General.Start (int)
Log: ati2dvag.dll/ATI Radeon 9550 / X1050 Series
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 2.057000...
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: Browse: KF-Menu.rom?Name=Swifty?Class=Engine.Pawn?Character=Corporal_Lewis?team=1?Sex=M
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 26932->26931; refs: 265466
Log: Game class is 'KFCinematicGame'
Log: Bringing Level KF-Menu.myLevel up for play (0) appSeconds: 3.636000...
Log: (Karma): Autodetecting CPU for SSE
Log: (Karma): Using SSE Optimizations
ScriptLog: GameInfo::InitGame : bEnableStatLogging False
Log: ALAudio: Using ALC_EXT_capture to record audio.
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
Warning: Failed to load 'NULL': Can't resolve package name
Warning: Failed to load 'Class None.': Can't resolve package name
Log: STEAMSTATS: Stats Are Now Enabled
ScriptLog: New Player Swifty id=84159f68256957d3d67b35cb78cb770f
Localization: No localization: KillingFloor.General.Product (int)
Localization: No localization: KillingFloor.General.Product (int)
Localization: No localization: KillingFloor.General.Product (int)
Localization: No localization: KillingFloor.General.Product (int)
Log: Opened viewport
Log: Enter SetRes: 800x600 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3D9Helper::Init (QuadEmulation)
Log: POSTFX - Trip_PostFX::Init failed!
Log: MultiSampling trying to use "0" samples-per-pixel, using "0" samples-per-pixel.
Log: Quality Levels, attempting to use "0", using a quality level of "0".
Log: Trying for 1 anisotropy, max is 16. Using 1.
Log: Enter SetRes: 800x600 Fullscreen 0
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3D9Helper::Init (QuadEmulation)
Log: POSTFX - Trip_PostFX::Init failed!
Log: MultiSampling trying to use "0" samples-per-pixel, using "0" samples-per-pixel.
Log: Quality Levels, attempting to use "0", using a quality level of "0".
Log: Trying for 1 anisotropy, max is 16. Using 1.
Log: Enter SetRes: 800x600 Fullscreen 1
Log: Using back-buffer format 22(32-bit)
Log: Using depth-buffer format 77(32-bit)
Log: Creating device
Log: xD3D9Helper::Init (QuadEmulation)
Log: POSTFX - Trip_PostFX::Init failed!
Log: MultiSampling trying to use "0" samples-per-pixel, using "0" samples-per-pixel.
Log: Quality Levels, attempting to use "0", using a quality level of "0".
Log: Trying for 1 anisotropy, max is 16. Using 1.
Log: OS doesn't support IME.
Log: Startup time: 12.110000 seconds
Localization: No localization: KillingFloor.General.Run (int)
Log: Precaching: KF-Menu.LevelInfo0
Critical: ULevel::BuildRenderData
Critical: UGameEngine::Draw
Critical: UWindowsViewport::Repaint
Critical: UWindowsClient::Tick
Critical: ClientTick
Critical: UGameEngine::Tick
Critical: Level Untitled
Critical: UpdateWorld
Critical: MainLoop
Critical: FMallocWindows::Free
Critical: FMallocWindows::Realloc
Critical: 4C576C61 0 FArray
Critical: FArray::Realloc
Critical: 0*2
Critical: FMallocWindows::Free
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: Waiting for file streaming thread to finish...
Exit: OpenAL Audio subsystem shut down.
Localization: No localization: Window.IDDIALOG_CrashBox.IDC_CrashBox (int)
Exit: Exiting.
Log: FileManager: Reading 0 GByte 231 MByte 853 KByte 600 Bytes from HD took 1.466996 seconds (1.249996 reading, 0.217000 seeking).
Log: FileManager: 0.589996 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 05/17/09 16:38:39


I had played for an hour or two untill the gun skins screwed up one map, kept playing then 10 mins later lagged then crashed to desktopwith the error.


I have tried totally deleting and reinstalling, no luck.

I have tried

[Engine.Engine]
;RenderDevice=D3D9Drv.D3D9RenderDevice
RenderDevice=D3DDrv.D3DRenderDevice

Kinda worked Starting screen was laggy and when i joined games i could not see anything.

I have updated my drivers and direct x.

Please help, i have looked through other threads but non have solved or looked like my error.

Thank You.
 
Last edited: