One thing in recent games that ticks me off is the Depth of Field effect, which basically blurs out anything except the thing a developer wants the player to focus on... For example, a soldier walking along a road with the entire countryside blurred out.
It's doable in cutscenes, but they usually implement it in the gameplay as well, for example when you are looking through your ironsights, which means that if you want to see what's around your ironsights you have to put your weapon down, because you cant look around.
This is unrealistic in my opinion, since if i look through ironsights in real life, i can focus on the ironsights by squinting one eye, but if i want a better picture of the surrounding while remaining at 'fire-ready' stance, i open both eyes to look over my weapon.
Brothers in Arms: Hell's Highway had this as well, and it was absolutely horrible when for example i wanted to look through some foliage.
The game decided that i wanted to see the foliage instead of the enemy soldiers behind it, thus showing me the leaves in great detail but rendering my enemies a blurry mess.
Besides, if i look at something in a game, my eyes naturally blur out everything i am not looking at.
If i look at the ironsights in RO, i see everything around the ironsights in a slight blur. If you put blur in to the game as well when you are in ironsights, you basically add blur to something that is already blurred.
= Double blur, and the feeling i'm not wearing my glasses.
(bit off-topic perhaps, most Source-games have blurred menu's when they are still loading. Those are so blurred that they make me feel nauseous and make me want to throw up, no joke).
I always turn depth of field off in games when i get the option, but in my personal opinion it is a completely useless technique.
Most Unreal Engine 3 based games implement it though, but i hate how every game so far decides for you what you should focus at. If i want to look at something else, it's a blurry mess and it's just turning me off.
Now, i've seen the preview in PC Gamer and the screenshots didnt indicate any Depth of Field so far, so that makes me happy, but here's a pre-emptive thread!
It's doable in cutscenes, but they usually implement it in the gameplay as well, for example when you are looking through your ironsights, which means that if you want to see what's around your ironsights you have to put your weapon down, because you cant look around.
This is unrealistic in my opinion, since if i look through ironsights in real life, i can focus on the ironsights by squinting one eye, but if i want a better picture of the surrounding while remaining at 'fire-ready' stance, i open both eyes to look over my weapon.
Brothers in Arms: Hell's Highway had this as well, and it was absolutely horrible when for example i wanted to look through some foliage.
The game decided that i wanted to see the foliage instead of the enemy soldiers behind it, thus showing me the leaves in great detail but rendering my enemies a blurry mess.
Besides, if i look at something in a game, my eyes naturally blur out everything i am not looking at.
If i look at the ironsights in RO, i see everything around the ironsights in a slight blur. If you put blur in to the game as well when you are in ironsights, you basically add blur to something that is already blurred.
= Double blur, and the feeling i'm not wearing my glasses.
(bit off-topic perhaps, most Source-games have blurred menu's when they are still loading. Those are so blurred that they make me feel nauseous and make me want to throw up, no joke).
I always turn depth of field off in games when i get the option, but in my personal opinion it is a completely useless technique.
Most Unreal Engine 3 based games implement it though, but i hate how every game so far decides for you what you should focus at. If i want to look at something else, it's a blurry mess and it's just turning me off.
Now, i've seen the preview in PC Gamer and the screenshots didnt indicate any Depth of Field so far, so that makes me happy, but here's a pre-emptive thread!