I have gotten this crash a few times, usually when there are a lot of grenades and flamethrowers killing lots of enemies. I'm using 64 Bit Windows 7 RC with 4 gigs of RAM. I got this one on The Manor when a lot of enemies were coming down the Long Stairs (going underground) and we were hitting them with lots of grenades, a flamethrower and everything else. (Also it's on the highest settings and other than a few crashes runs very smooth)
Build KillingFloor_Build_[2009-02-09_10.82]
OS: Windows NT 6.1 (Build: 7100)
CPU: GenuineIntel PentiumPro-class processor @ 2333 MHz with 4094MB RAM
Video: NVIDIA GeForce 8800 GT (8585)
General protection fault!
History: SkeletalMeshGet <- USpriteEmitter::UpdateParticles <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Manor <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Build KillingFloor_Build_[2009-02-09_10.82]
OS: Windows NT 6.1 (Build: 7100)
CPU: GenuineIntel PentiumPro-class processor @ 2333 MHz with 4094MB RAM
Video: NVIDIA GeForce 8800 GT (8585)
General protection fault!
History: SkeletalMeshGet <- USpriteEmitter::UpdateParticles <- AEmitter::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-Manor <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
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