• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

game Crashed

garcian

FNG / Fresh Meat
May 14, 2009
1
0
Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows NT 6.0 (Build: 6001) im on vista 64 BTW
CPU: GenuineIntel PentiumPro-class processor @ 2997 MHz with 4094MB RAM
Video: ATI Radeon HD 4650 (612)

General protection fault!

History: PlayBack <- FALVoiceModule::Decode <- UALAudioSubsystem::playVoicePacket <- UVoiceChannel::ReceivedBunch <- UChannel::ReceivedSequencedBunch <- Direct <- UChannel::ReceivedRawBunch <- DispatchDataToChannel <- BunchData <- UNetConnection::ReceivedPacket <- UNetConnection::ReceivedRawPacket <- UTcpNetDriver::TickDispatch <- UpdatePreNet <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level KF-BioticsLab <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 
Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel PentiumPro-class processor @ 2402 MHz with 2047MB RAM
Video: NVIDIA GeForce 8800 GTS 512 (8122)

General protection fault!

History: ResetDevice <- UD3D9RenderDevice::SetRes <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free
 
Upvote 0
Crash

Crash

Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2267 MHz with 2047MB RAM
Video: NVIDIA GeForce GTX 260 (8250)

General protection fault!

History: CheckTag <- LoadSummary <- ULinkerLoad::ULinkerLoad <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free
 
Upvote 0
Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2803 MHz with 2046MB RAM
Video: NVIDIA GeForce 8600 GT (7824)

General protection fault!

History: UObject::GetFullName <- UObject::IsValid <-
UObject::GetFullName <- UObjectProperty::CleanupDestroyed <-
(ObjectProperty Engine.Projector.GradientTexture) <-
UStruct::CleanupDestroyed <- (Class Engine.ShadowProjector) <-
CleanupRefs <- ULevel::CleanupDestroyed <- ULevel::Tick <- (NetMode=2)
<- TickLevel <- UGameEngine::Tick <- Level KF-BioticsLab <- UpdateWorld
<- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc
<- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 
Upvote 0
Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD Unknown processor @ 2615 MHz with 2046MB RAM
Video: ATI Radeon HD 3800 Series (6912)

General protection fault!

History: ResetDevice <- UD3D9RenderDevice::SetRes <- UWindowsViewport::TryRenderDevice <- UWindowsViewport::OpenWindow <- UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free
 
Upvote 0
me again :)
hope that someone hear me here :)

Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2803 MHz with 2046MB RAM
Video: NVIDIA GeForce 8600 GT (7824)

General protection fault!

History: UObject::GetFullName <- UObject::IsValid <-
UObject::GetFullName <- UObjectProperty::CleanupDestroyed <-
(ObjectProperty Engine.Projector.GradientTexture) <-
UStruct::CleanupDestroyed <- (Class Engine.ShadowProjector) <-
CleanupRefs <- ULevel::CleanupDestroyed <- ULevel::Tick <- (NetMode=2)
<- TickLevel <- UGameEngine::Tick <- Level KF-BioticsLab <- UpdateWorld
<- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc
<- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 

Attachments

  • KillingFloor.log
    104.3 KB · Views: 0
Upvote 0
Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2803 MHz with 2046MB RAM
Video: NVIDIA GeForce 8600 GT (7824)

General protection fault!

History: UObject::GetFullName <- UObject::IsValid <-
UObject::GetFullName <- UObjectProperty::CleanupDestroyed <-
(ObjectProperty Engine.Projector.GradientTexture) <-
UStruct::CleanupDestroyed <- (Class Engine.ShadowProjector) <-
CleanupRefs <- ULevel::CleanupDestroyed <- ULevel::Tick <- (NetMode=2)
<- TickLevel <- UGameEngine::Tick <- Level KF-BioticsLab <- UpdateWorld
<- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc
<- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 

Attachments

  • KillingFloor.log
    104.3 KB · Views: 0
Upvote 0
Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel PentiumPro-class processor @ 2669 MHz with 2047MB RAM
Video: Radeon X1950 Pro (647)

IDirect3DVertexBuffer9::Lock failed(88760870).

History: FD3D9VertexStream::Cache <- FD3D9RenderInterface::SetVertexStreams <- USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::DrawActor <- UCanvas::execDrawActor <- (Bullpup KF-BioticsLab.Bullpup @ Function kfmod.KFWeapon.RenderOverlays : 0470) <- UObject::processEvent <- (HUDKillingFloor KF-BioticsLab.HUDKillingFloor, Function Engine.HUD.PostRenderActors) <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-BioticsLab <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 
Upvote 0
error

error

i had the same problem. my game would go black for about 10 seconds every few rounds then eventually crash and get the same kind of error. i turned graphics all the way down and it hasnt done it since. so i assume it must b antiailising or somethin, an incompatibility that needs patched.


---------------------------------------------------------------------------------

Build KillingFloor_Build_[2009-02-09_10.82]

OS: Windows NT 6.0 (Build: 6001)
CPU: AuthenticAMD Unknown processor @ 3150 MHz with 4093MB RAM
Video: NVIDIA GeForce 8800 GT (8585)

General protection fault!

History: UObject::IsValid <- UObject::GetFullName <- UObjectProperty::CleanupDestroyed <- (ClassProperty Engine.Weapon.FireModeClass) <- UStruct::CleanupDestroyed <- (Class kfmod.Bullpup) <- CleanupRefs <- ULevel::CleanupDestroyed <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level KF-BioticsLab <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 4C576C61 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

----------------------------------------------------------------------------------
 
Upvote 0
I tried running it and it was hanged there for a long time and this msg came out. So wats wrong?
______________________________________________________________


Build KillingFloor_Build_[2009-02-09_10.82]
OS: Windows NT 6.0 (Build: 6001)
CPU: GenuineIntel PentiumPro-class processor @ 2531 MHz with 2047MB RAM
Video: NVIDIA GeForce G 105M (7934)
Could not spawn a GUI Controller!
History: UGameEngine::Init <- InitEngine <- FMallocWindows::Free <- FMallocWindows::Free
 
Upvote 0
Crash

Crash

Build KillingFloor_Build_[2009-02-09_10.82]

I've tried to re install the game multiple times, but it still crashes

______________________________________________________________

OS: Windows NT 6.0 (Build: 6002)
CPU: GenuineIntel PentiumPro-class processor @ 3006 MHz with 4094MB RAM
Video: NVIDIA GeForce 9800 GT (9062)

Assertion failed: SavedStateIndex+1 < MAX_STATESTACKDEPTH [File:.\D3DRenderInterface.cpp] [Line: 160]

History: F3DRenderInterface::pushState <- FBspDrawList::Render <- RenderLevel <- kf-defence-b2.myLevel <- FLevelSceneNode::Render <- RenderLevel <- kf-defence-b2.myLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- Level KF-Defence <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 1091A806 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
 
Upvote 0
Savedstateindex errors often happen due to overheating or faulty videocard drivers/ directx revisions/ motherboard drivers.

Could not spawn gui controller is mostly due to a corrupted file. Manually deleting the game and reinstalling will fix it or you can open your

killingfloor.log file and in there a certain file not being loaded will show up just before the could not spawn gui controller thats the corrupted file delete that and verify the cache and you should be off to go again.

--------

Next time guys dont try to bump old posts as many of the bugs in here have been fixed like the creative audio crash bug on vista/win7
 
Upvote 0