A thing that people do wrong in my opinion. is that people tend to judge a game too fast based on its technology. lets make something clear people.
if a company uses a very recent engine. it doesnt mean the game will have better graphics then an older one. like UE2 for example
Texture resolution, modern Shaders, and polygon count. do not make the graphics.
In my opinion. Art direction /style, level design, lighting and color scheme is what makes good graphics. A good example for this is the first Deus Ex
the game runs on the first unreal engine. has a low polygon count
low res textures (even for its time) but i find it more appealing to look at then crysis. because the art style is outstanding. the industrial mettalic feel with a blueish dark color scheme. thats pretty unique and really creates the cyberpunk atmosphere
Cry engine 2 has indeed stunning visuals, but it lacks to create a unique feel and the decor is very repetetive. it looks impressive for the first 20 minutes
then you are used to it and it turns out to be nothing special, in terms of design and feel.
Thats how i see graphics
and thats why i have respect for tripwires efforts on killing floor
it uses an older technology. but they have created their own unique style.
The detail is high on evrything in the game, nothing feels flat or uninspired.
It just depends on what kind of people are behind the wheel of an engine.
well anyways. TW got itself a new fan