That melee animation looks like it would be rather painful for the guy on the receiving end, but I guess that's just the point, eh?
Anyways, regarding the recoil - the recoil in RO works pretty well - SMGs will still steamroll bolts in CQC while shooting from the hip while at longer ranges you have to be either supported or prone/crouched (preferably with non-depleted stamina) in order to effectively engage the enemy. That works pretty well as it gives bolts a chance to deal with them effectively at longer ranges and prevents the SMG troops to just dive to prone and tear the bolter to shreds before he can even get a second shot off.
I've actually played some rounds with a reduced recoil mutator (seems that one simply disappeared) for the SMGs and while I did find using them easier, I think it was unneccesary as they are perfectly suited for their main role, room-clearing, as it is.
Anyways, regarding the recoil - the recoil in RO works pretty well - SMGs will still steamroll bolts in CQC while shooting from the hip while at longer ranges you have to be either supported or prone/crouched (preferably with non-depleted stamina) in order to effectively engage the enemy. That works pretty well as it gives bolts a chance to deal with them effectively at longer ranges and prevents the SMG troops to just dive to prone and tear the bolter to shreds before he can even get a second shot off.
I've actually played some rounds with a reduced recoil mutator (seems that one simply disappeared) for the SMGs and while I did find using them easier, I think it was unneccesary as they are perfectly suited for their main role, room-clearing, as it is.
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