Just imagine RO ported to UE3 with
-realtime dynamic bullet penetration and physics effects
ie. bullets ripping part fences/brick, tanks being able to plow through a tree
or roll over fences...
-Single player bots that can actually go prone and carefully move to objective, covering each other and have situational awareness.
-Real life non-ragdoll body physics.(actually RO does a pretty good job already with their ragdoll but it could be better)
ie. simulating bones when soldier dies. Those who have seen ppl getting shot in RL will know what im talking aboot.
-even better netcode
-no more clipping issues(bodies and guns form and collide with the world anybody who has played infiltration mod for ut99 will know what im talking aboot with the guns colliding with walls and such)
-realistic cod4-like animations
Those features alone would be enough to warrant $59.99 of my cold hard cash.
Lol im sure you've all heard these suggestions before... (although they arent really suggestions
)
Yeah Game 2 doesnt really have to be all that different for ME! dunno aboot u guys though!!