WasserBeta2 is released.
http://www.mediafire.com/?xzmnzmrlhxi
Thanks to the communities input and helpful suggestions I have improved the map, just waiting on some further testing in the game play department.
Enjoy!
Changelog:-
-Cull distance for warehouse and other items, also fixed the cull distance of some static mesh buildings.
-Fixed up some textures that are coming up as pinks and blues. But not all
-Added some sandbags to the starting trench so Allies can rest their guns
-Added a blocking volume to the roof of the arched sandbank emplacement, potential map exploit.
-Fixed a hole in the trench.
-Fixed up the lighting so shadows aren't so dark etc. When I played this in practice this did not seem so obvious but
now it does.
-Added furniture for the insides of some buildings and make it look prity.
-Fixed Left-hand door of Warehouse you can exit from but need to crouch to enter.
-Increased mine zones around certain objectives to prevent those cut off from camping.
-Mold the fog so houses don't just 'appear'
-Made Market more open
-uncluttered interior of warehouse
-Added extra defensive positions to the Oasis
-Added extra exit point at the initial Allied spawn
-Removed and lowered the ruins in front of Oasis
-Blocked up some map exploits
-Map limit 25mins
-Removed one of the Allied mgs, they still have two
Things to fix
-Overhead map, still need a volunteer to help me
-Lighting with some textures gives out pinks and blues, need to look into it
-Fix up some game play issues need some more testing first.
http://www.mediafire.com/?xzmnzmrlhxi
Thanks to the communities input and helpful suggestions I have improved the map, just waiting on some further testing in the game play department.
Enjoy!
Changelog:-
-Cull distance for warehouse and other items, also fixed the cull distance of some static mesh buildings.
-Fixed up some textures that are coming up as pinks and blues. But not all
-Added some sandbags to the starting trench so Allies can rest their guns
-Added a blocking volume to the roof of the arched sandbank emplacement, potential map exploit.
-Fixed a hole in the trench.
-Fixed up the lighting so shadows aren't so dark etc. When I played this in practice this did not seem so obvious but
now it does.
-Added furniture for the insides of some buildings and make it look prity.
-Fixed Left-hand door of Warehouse you can exit from but need to crouch to enter.
-Increased mine zones around certain objectives to prevent those cut off from camping.
-Mold the fog so houses don't just 'appear'
-Made Market more open
-uncluttered interior of warehouse
-Added extra defensive positions to the Oasis
-Added extra exit point at the initial Allied spawn
-Removed and lowered the ruins in front of Oasis
-Blocked up some map exploits
-Map limit 25mins
-Removed one of the Allied mgs, they still have two
Things to fix
-Overhead map, still need a volunteer to help me
-Lighting with some textures gives out pinks and blues, need to look into it
-Fix up some game play issues need some more testing first.