Okay, some thoughts after playing.
1) Guns.
The ZB-30 sounds a bit awkward. The sound seems to much out of tune with the rest of the sounds. Though I have to say I love they way your avatar will crouch if you're trying to reload on the run, excellent!
As for Mannlicher and vz. 24 they are OK as far as sound goes (well, that's an understatement - the power of the sound is great; now if only someone brought the rest of the guns up to this standard), but the bolting animation seems so abrupt coming in so fast after the shot. Feels somehow strange. Also, is it just me or is there no visible recoil on these? I mean, probably after the exaggerated recoil of stock guns, these will feel strange, but... hmm, I don't know.
Steyr pistol. Well, somewhat of a let down. The reload animation leaves me asking for more - the way the breach is close makes it look like it's a kid's toy, not a real, hefty, gun.
2) Player models.
Awesome. Just awesome. Love the Marine Infantry. I tip my hat to whoever made that (although one note - decals will have the colour of the standard uniform, not blue; don't know if you can solve this). Amoebas seem nice, but I haven't noticed yet - is the colour of your sleeves different when wearing these?
3) Vehicles and the damage model.
Perfect. Very nice. Is the damage model going to be extended to the rest of stock vehicles and later to the customs that are out there? I deplore you, please do that! That'll be epic!
Definitely makes for way higher tension if I, say, turn the corner just to see a tank standing in the distance - instinctively it'll have me back up and try to flank or wait out... just to learn that the bloody thing had been empty all along! Had just one instance like that where I drove the clowncar into a ditch, leaving me stranded far from safe positions, alone, with a wave of enemies coming in... The emotion!
4) Mortar.
Ingenious. Bugged as of yet, sadly, but it's an extremely promising feature. I mean, last night when I say the kill console fill up with 6 or more deathmessages after our mortar man hit, I presume, a HT - that was priceless. Both sides congratulated the guy (Dr. Strangelove was his nick, IIRC) on that shot and I can see just why. Also, the psychological factor of coming under mortar fire is something to experience - there you are, holed up, when suddenly you hear grenade explosions... no, wait - that's MORTAR! HLEP!
5) Maps.
Seeing as Ardon comes from Dr. Guppy, it's no wonder the thing'll rank up there along Leningrad epics. Maybe, just maybe slightly more reinfo for Soviets - running out with 12 minutes on the clock felt... depressing, but it was exciting to wait some 10 minutes, until being overrun.
Dofinofka? Classic, for me. Not only is that a night map, but it's also got them Marines, black smoke and a bell. Grats on the attention to detail. Love the design, too.
Well, the map with the furniture factory - feels kind of odd, being able to get in that capzone in some 20 seconds after respawn... makes it visibly hard for Axis to win and when it does come, I feel like "oh, noes, and this huge group of us was just about to run into the capzone to tip the scales back"... Hmm. Random, yes, random is the word I'd describe this one with. On a side note - don't them bloody Romanians have an Ikea or something in their Transylvanian castles? Must they come down to Soviet Russia for some nice furniture? No wonder Stalin had it defended that hard - those guys sure don't look like they're going to pay for their coffee tables!
The map with the bridge is also very nice.
Don't know about the rest yet.
6) Additional features.
What's with that engine switch off thing? How do you do it? Any info on that in the manual? Couldn't find that.
And what's with those ranks? Didn't see anyone get any ranks in there... Is that in, or is it just going to be in in the next update?
Good idea with additional info for mappers, well done.
Well, all in all I feel this mod delivers. Great job, CC team!