The growth of multiplayer aspects hasn't helped either, big developers and big name games are focussing on a fairly generic multiplayer experience that appeals to john everyman where as before you had a broad variety of game styles, gameplay and gamers with plenty of games to appeal to each. Gaming is becoming expensive and standardised. And it's killing it for anyone who is used to what it was.
Sad but true.
Again, as I pointed out in my earlier post's example about Ninja Gaiden, it is quite risky to do anything new nowdays. If you do something new and it doesn't appeal to the masses that well, it's always negative reputation for the company itself and since everything's so expensive, sometimes it is not just worth it.
Since again, as stupid and annoying as sometimes it is, why company should risk hurting their sales and reputation by creating something new when everyone's gonna be fine with their new Quake-shooter-goes-WW2-or-some-other-popular-period 5 : The return of the evil salesman game?
Sure there are some rebels out there, but they are quite low minority nowdays. And the games made by those companies are more than seldom.
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