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Mare Nostrum

Oi you buncha ******s!!

1.1 Patch:

Clients: http://thepiratebay.org/tor/4070225/Mare_Nostrum_-_Afrikafeldzug_-_Open_Beta_1.1_CLIENT_PATCH

Servers: http://thepiratebay.org/tor/4070217/Mare_Nostrum_-_Afrikafeldzug_-_Open_Beta_1.1_SERVER_PATCH


Then after you get the 1.1 Patch, get th 1.1a Patch (BOTH clients and servers should get this !)
http://thepiratebay.org/tor/4070643/Mare_Nostrum_-_Afrikafeldzug_-_Open_Beta_1.1a_Map_Patch
(This fixes a spawning issue on TobrukCentral and an objective fix for Akaba)



More mirrors will be posted as available.

Cheers;



-------
Partial Change log:

General:
- Fixed Critical Message Icons, should no longer see Soviet Stars
- Updated overhead map team icons to be more distinctive
- SMLE and Thompson weapon sway should be more in line with what is in existing RO (thanks TWI!)
- Fixed player animation problem where the Universal Carrier animations weren't working correctly. (no more flintstones powered Bren Carriers)
- Added: Aussie roles should now have correct voice comms in game and otherwise be fully usable

----
Unfixed in this patch:
- PAK38 Anti-Tank Gun's operation is still effectively invincible while crewing the weapon. This is being worked on.


----
MN-Akaba:
- Added optimization elements. This should result is a small boost of FPS, but also now with Network Occulsion (should be alittle easier on servers/clients)
- Corrected several possible exploits relating to the spawn ramps, primarly on the axis side.
- removed incomplete side-arms from commonwealth roles.
- added 2 ammo supply points. One in the SW corner 'Ammo Dump" location, the other in the NE corner (near apartments).
- Changed roles from British to Aussie. The altered hats should help with TKs a bit. (and with that, now uses Austrillian voices)

MN-Bardia
- Note: this map is still WIP, but please continue to post any bugs you spot.
- Fixed spawning locations for allies/axis players after the Trench objective is taken
- Added a tunnel to allow the axis a slightly easier way to get to reinforce the trench objective
- some minor optimization efforts.
- many cosmetic changes.


MN-Tobruk Central
- Added destoryed HT to Berliner Strasse to allow more cover for axis leaving thier spawn
- added smoke grenades to axis squad leader
- Observation Post objective is now NON-recappable.
- Now defended by Aussie troops instead of British (This will be changed once again once we have the South African units in-game)


MN-Fallen Empires
- Note: this map will be undergoing a large redesign to make a version more friendly to 32+ count games.
 
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OK, I downloaded the Client Torrent file (39KB) into a New Folder on My Documents (Windows XP).

Now, when I try to "Open" or "Open Archive" the file, I get a message saying "Windows Cannot Open this file as an Archive," or "Windows cannot open this program, it needs to know who created it."

Then it asks do I want to do a search to see who created the file.

Is there an easy way to open the file and get the Patch going???


Windows says that I can "extract the files to Mare Nostrum"?? Should I do that??
 
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OK, I downloaded the Client Torrent file (39KB) into a New Folder on My Documents (Windows XP).

Now, when I try to "Open" or "Open Archive" the file, I get a message saying "Windows Cannot Open this file as an Archive," or "Windows cannot open this program, it needs to know who created it."

Then it asks do I want to do a search to see who created the file.

Is there an easy way to open the file and get the Patch going???


Windows says that I can "extract the files to Mare Nostrum"?? Should I do that??

You've downloaded the torrent file. You need to open this in a bittorrent client to then download the patch. Check http://www.marenostrumgame.com/ for an update on when the patch will be available as a download from other more "traditional" mirrors.
 
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You've downloaded the torrent file. You need to open this in a bittorrent client to then download the patch. Check http://www.marenostrumgame.com/ for an update on when the patch will be available as a download from other more "traditional" mirrors.
Is there a place on the web I can get the bittorrent client to open the file and download the Patch.

(sorry, I'm just not too knowledgeable about this type of stuff).
 
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hahaha, love the aussie voices.
"****ing drongo!"

anyway, weapon sway is much better now. Noticed the bren now has red tracers, and has more recoil when hipped, but is still manageable. But you can 't still crouch when reloading if standing, or stand if crouching: is that intentionnal ?
Icons are better too...
Only played for a few minutes on Akaba, looking forward to trying it more
 
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Hi there,

firstly i want to congratulate with you for the splendid work you have done and you are going to develope. Secondly i would like to know if the open beta graphics will be the graphics of the final version. Please dont take this as a criticism because you have done a very good work for free. I ask this because the only things i dn like here are the iron sights. However if they are left like now, i will understand. Again dont take this as a criticism, only personal information. Thank you again for developing this game :)
 
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Mare Nostrum 1.2 Patch Released!

Mare Nostrum 1.2 Patch Released!

Mare Nostrum 1.2 Patch Released!


This is a minor release patch that fixes the following issues:
- added Mod compatibility with the RO 1076 patch. (Many thanks to TWI for helping with this)
- Anti-Tank Gun crew is now vulnerable to small arms, melee, and explosive attacks. (Many thanks to the AHZ crew)
- Fixed menu music not playing
- Updated Intro map to take you to the main menu once it's completed.

Known issues:
- When you launch MareNostrum via the Steam Servers join option, it will not automatically connect you to the game (only launch the mod).

Installation instructions for clients:
- Patch up to 1.1a if you have not already.
-Delete your MareNostrum/System/ MareNostrum.ini
This file will be regenerated next time you launch the MareNostrum client.

Installation instructions for servers:
- Patch up to 1.1a if you have not already.
You will also need to delete your MareNostrum.ini.
Be sure to re-add your server specific items. (sorry for the inconvenience)


-----
OB1.2 Client Patch (7.2MB .rar)
http://masterblaster.mega-ton.us/case/release/MareNostrumOB1.2Client_Patch.rar

OB1.2 Server-only Patch (3.3MB .rar):
http://masterblaster.mega-ton.us/case/release/MareNostrumOB1.2Server_Patch.rar

-----------------
Previous Client patches (you will need all of these to play)
OB1.1a http://masterblaster.mega-ton.us/MareNostrum-OpenBeta1.1aPatch.rar
OB1.1 http://www.marenostrumgame.com/forum/viewtopic.php?f=2&t=826
Open Beta 1: http://www.marenostrumgame.com/forum/viewtopic.php?f=2&t=801
 
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Excellent news Drax, thanks.

One suggestion.
I'm sure more and more RO players want to try out your bauetifull mod.
It would be nice to have 1 installer for those new players.
Many installers means more chance of making mistakes ;)

Greetingz, Monk.

Agreed.. but next full installer will be after we've had a bit to eval new installer software and have more then just a quick/hot fix ready.
 
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