And yes... The tracers either needs to go.. or be smaller and less shiny..
I really don't understand why the devs wants me to stay in Starwars mood!
We are talking about a 500 year period i technology here!
Many comment its hard to simulate supression effects..
This has been discussed a million times.
Its individual.. cause its based upon many factors ranging from personality, experience, stress level (morale/spirit) and so on.
However:
1) ALL HUMAN BEINGS WILL HEAR THE BULLETCRACK!!! And most will auto-duck for a long time before they get used to that one.. cause when that CRACK is just next to your ear, you know that a bullet was WAY to close!
2) If a bullet passes 10-30 cm from your body you will feel the air pressure from the projectile and it forces you to unvolunteerly blink or spasm.
Especially if the bullet hits the surface around you hurling particles and dirt into your face! Just imagine the impacts of 7.62 bullet hits a rock surface 30 cm away... awww... its gonna hurt.. And then you've got the bullet bouncing all directions...
3) MOST normal peeps will most naturally try to stay safe under fire unless directly fired threatened by at the flanks. Nobody wants to take unessesary risks unless forced to. Thats why you see in most wars that things took its time unless if it was CQB.
I got some ideas for a mut to increase FOD (fear of death):
a) To implement 3 respawns pr player system
b) Increase spawn time to 30 sec
c) Remove flag capture and just make it last man standing.
yes the game will be abit "campy". But if you have tried Project realitymod for BF, you just know this will work just fine.
Of course Its not for everyone. But I dont care
Someone up for creating such a mut?