We're limiting reinforcements and extending respawn times to force players into taking their virtual lives more seriously. For example ... We can edit a map to give 3 respawns/person on average and make the respawn time 5 minutes so if you die ... You could be staring at a blank screen waiting to respawn for a few minutes and that gives people an incentive to play tactically. Clans can play RO competitively in this style @ www.OstFrontCampaign.org.
If you want a taste of one of our trial maps for an 8vs8 to 16vs16 test match, here are a couple examples ...
This one is basically Arad tuned for only 1 life per round. It makes for a very tense game.
Map: RO-Arad ORC
Redirect: RO-Arad ORC.uz2
This is Leningrad with 3 lives/round and respawn waves at every 5 minute mark.
Map: RO-Leningrad ORC
Redirect: RO-Leningrad ORC.uz2
If you'd like to play a match against 3rd Shock to give it a try then give me a reply and we'll schedule one. You'll be surprised how much more tactical and realistic this makes RO feel.
Any suggestions or criticisms of this concept are welcome.
If you want a taste of one of our trial maps for an 8vs8 to 16vs16 test match, here are a couple examples ...
This one is basically Arad tuned for only 1 life per round. It makes for a very tense game.
Map: RO-Arad ORC
Redirect: RO-Arad ORC.uz2
This is Leningrad with 3 lives/round and respawn waves at every 5 minute mark.
Map: RO-Leningrad ORC
Redirect: RO-Leningrad ORC.uz2
If you'd like to play a match against 3rd Shock to give it a try then give me a reply and we'll schedule one. You'll be surprised how much more tactical and realistic this makes RO feel.
Any suggestions or criticisms of this concept are welcome.
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