Basic and essential to any sort of 3-D game is the movement of the game's factors.
Take American Football; the players, if not protected from the elements by a domed stadium, are vulnerable to the effects of the weather. In the past, there have been mud bowls, snow bowls, and probably most famously, the so called Ice Bowl which was played between Vince Lombardi's Green Bay Packers and the Dallas Cowboys back in the 1960's.
If bad weather occurs, the outcome of the game is affected. A single slip or slide can affect the outcome of the game; movement is affected by the weather; if the game had been played in perfect weather, the outcome may have been completely different.
As in football (or any other sport subject to bad weather), so on the field of war.
I'm not arguing for every slip and slide of the foot, but my point is that movement is affected by the weather.
I am proposing that movement in RO should be affected by the weather presented in the map.
Currently, the soldiers in Maps (e.g., not singling it out for any reason but a map, for example, like Kryovov {however you spell it} comes to mind) that are set in the Russian winter, which have, I assume, something like half a foot or a foot, or several feet of snow, move as fast as they do as in maps set in the summertime.
Obviously, this is not realistic.
What I am proposing is more elementary; here are some proposed movement rules:
Heavy Snow Rules for RO
Under Heavy Snow conditions:
1) Infantry movement is half the current regular level of movement.
2) Tracked vehicles' (like Tanks) movement is half the current regular level of movement.
3) All non-tracked vehicles ( e.g., trucks, jeep, German armored cars) move one quarter of the current regular level of movement.
4) All rivers, ponds, marsh, mud flats are frozen.
5) Infantry movement speed is the normal current level of movement inside builings; in other words, the Heavy Snow rules DO NOT APPLY to movement inside buildings.
I'll have to edit and develop this some more; I know some people will dislike the idea immensely, but this is a very simple change (I think) that could add a tremendous amount realism to the game's simulation of WWII combat.
I have a few other weather rules, such as mud, and when also when traveling on a road, people tend to move a little faster, about 1/3 as fast than if they are moving across a field, on uneven ground, but I'll have to expand on this and edit it soon.
Take American Football; the players, if not protected from the elements by a domed stadium, are vulnerable to the effects of the weather. In the past, there have been mud bowls, snow bowls, and probably most famously, the so called Ice Bowl which was played between Vince Lombardi's Green Bay Packers and the Dallas Cowboys back in the 1960's.
If bad weather occurs, the outcome of the game is affected. A single slip or slide can affect the outcome of the game; movement is affected by the weather; if the game had been played in perfect weather, the outcome may have been completely different.
As in football (or any other sport subject to bad weather), so on the field of war.
I'm not arguing for every slip and slide of the foot, but my point is that movement is affected by the weather.
I am proposing that movement in RO should be affected by the weather presented in the map.
Currently, the soldiers in Maps (e.g., not singling it out for any reason but a map, for example, like Kryovov {however you spell it} comes to mind) that are set in the Russian winter, which have, I assume, something like half a foot or a foot, or several feet of snow, move as fast as they do as in maps set in the summertime.
Obviously, this is not realistic.
What I am proposing is more elementary; here are some proposed movement rules:
Heavy Snow Rules for RO
Under Heavy Snow conditions:
1) Infantry movement is half the current regular level of movement.
2) Tracked vehicles' (like Tanks) movement is half the current regular level of movement.
3) All non-tracked vehicles ( e.g., trucks, jeep, German armored cars) move one quarter of the current regular level of movement.
4) All rivers, ponds, marsh, mud flats are frozen.
5) Infantry movement speed is the normal current level of movement inside builings; in other words, the Heavy Snow rules DO NOT APPLY to movement inside buildings.
I'll have to edit and develop this some more; I know some people will dislike the idea immensely, but this is a very simple change (I think) that could add a tremendous amount realism to the game's simulation of WWII combat.
I have a few other weather rules, such as mud, and when also when traveling on a road, people tend to move a little faster, about 1/3 as fast than if they are moving across a field, on uneven ground, but I'll have to expand on this and edit it soon.
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