Shepherd said:
What exactly is causing the huge bellyache for realism lovers? The hud? Icons for the objectives?
Its a number of things really, the small leniar choke point maps beeing a big factor, as they pretty much force the gameplay to work like a round of CS every time, run here, toss a nade there, camp here and shoot at that corner, etc etc, good maps are extremely important for a realism game, much more so than many people probably realize, and Ins just doesen't have the kind of maps needed.
Alot of people like thease kinds of maps though, which is why people make them, but not the realism crowd, you will also find alot of people here that dont like RO-Danzig for thease reasons.
Its also the huge hitboxes and lag compensation, its just not working well, you really do need per-pixel hit detection for realism, as it stands, its very hard to tell when you are safe, and shooting people is way too easy, all in all, it kinda feels more like a game of UT Instagib than a tactical shooter, a problem that is again compounded by map design.
The weapons also, its hard to put your finger on exactly whats wrong, but they just dont feel right somehow.. its like they have no mass to them, and they feel very "point and click", some of the right mechanics are there, but somehow, they just dont manage to deliver that feeling of a real gun.
Supricingly, RO actually does that better, despite having some glaring realism problems like the insane recoil.
Also, it doesen't help that Ins dropped the ball on the one gun i actually wanted to play with, the AKM, they cocked it up and gave us an AK-47 instead, big letdown, having realistic loadouts is important, and giving us the wrong main weapon for one of the teams is a big oversight there.
But by and large, the maps are a big part of this, but the real problem is one of feel, it doesen't feel right, and its a bit hard to explain how or why, it actually has many of the mechanics we want, but they are not implimented right, and feel strangely artificial.
KrazyKraut said:
Except that noone ever sold you anything. And now, months after the man gave you that free orange, it's time to get over it.
Good try, but nope.
To make the analogy right: Its like someone telling you he will give you bitter lemons, then for years he's telling you how awesome thease bitter lemons are, man you should look forward to thease bitter lemons! best.bitter.lemons.ever!, thease bitter lemons are the spiritual successor to thouse other bitter lemons that where awesome, dude, thease bitter lemons will rock your world!
And then, years later, he gives you a fricken orange.. and continues to proclaim loudly that it is infact a bitter lemon despite the obvious handicap of it beeing an orange.
At that point, it doesen't really matter that you got the orange for free, you feel pretty cheated and very much lied to, making you angry about the whole affair, which we will now call Orangegate.
KrazyKraut said:
You're not offering constructive criticism but redicule and disrespect. You can easily state your low opinion with a single click in the poll. So what's the point in whining and complaining fo several pages about a game you don't like and don't play besides annoying others who actually do like the game?
Because people continue to ask us to? every time this one seems to be put to rest, someone comes along and wants to know "why dont you like it?", and thats fine because thats just an exchange of opinions, but much worse, then people get defensive about it and start stirring the pot, usually using the kinds of not so pleasent words about peoples persons or this community as a whole that warrents that they must now reply to defend themselves..
Infact, you sir, are often guildty of stirring that pot, which makes it a bit hypocritical that you complain about it after the fact (see? now you have to reply to that to defend youself, dont you?).