I surrenderred once.
I think I was surrounded in a house, and my weapon hand was wounded, so I texted "I surrender." I came out with no weapon, and immediately was shot and killed by a German player.
I looked at an old, essentially defunct (defunct meanining it's no longer manufactured and has been shelved for years by the big toy company that bought out the gaming company that originally produced it, but there are still gaming societies that play it) boardgame called Squad Leader, which was the greatest boardgame ever designed, and which recreated historical WWII battles using maps and unit counters made out of die cut colored cardboard, as a reference to see if they had some rules about prisoners.
You'd have to have an incentive to take prisoners.
Proposed Prisoner Rules for RO
1) Enemy soldier press key "G" and message "Enemy soldier surrenders" appears.
2)Once the player accepts a POW(s) under his control, each POW soldier counts as if 2 killed soldiers towards the player's score.
3) Captured Squad Leaders count as 3 killed soldiers to the player's score.
4) Player can always opt to execute a surrendering soldier
at the moment of surrender. However, it is counted only as 1 kill.
5) When player accepts surrender, he presses "G" key, and message "Your surrender has been accepted" appears.
6) Once captured, only SS and Russian soldiers may execute a prisonier at will.
7) German Field Army, American military personal, and Rumanian troops (for the Mods, if they desire these rules) cannot execute prisoners at will. Doing so deducts 4 points from their overall score.
8)An prisoner executed by SS or Russian troops is not counted as a kill towards that player's score, but there is no penalty either.
9) POW Prisoners killed as a result of friendly fire still count as 2 kills towards the captor's score.
10) If a POW escapes, player always still has the 2 points. If the POW is recaptured, player is awarded 2 more points.
11) POW is no longer considered a POW once he rearms himself with a weapon.
11) If ex-POW is killed in action (KIA), it counts as 1 kill.
12) In order to interrogate prisoners, player must press I, and will be put into Interrogation Mode for 1 minutes of game time. During this time, player can ask for information, cajole, threaten, beat with rifle butt or bayonet stab POW if information is not forthcoming.
13) Except for SS and Russian soldiers, all other types of soldiers who kill a POW during an interrogation must deduct 5 points from their overall score.
Do you game could be made to incorporate these proposed rules framework of RO's programming???
I can't imagine too many surrenders. There is still no real benefit in surrendering for the would be POW, except not getting killed, and its a bot's life, not a human's.
Here's some photos of that old boardgame (SL first published in 1977, by the defunct Avalon Hill, Inc. of Baltimore, MD); though the nature of the Squad Leader is quite different than a computer game, it is also a little similar as well:
Here are a few of their Scenarios (they published a lot of these), equivalent to RO's maps, based on historical events that the game designers worked on, including the most famous scenario, Scenario#1: The Guards Counterattack!!":
One of the board maps; this one was used in the scenarios above and would be used, along with others, to represent Stalingrad or Berlin (or other major urban settings):