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I guess that is one reason RO has so simplified tank model system after all.
No that would only be a simple exuce for "oversimplifications" - not even that - like the hull/turret stuff and the angling.
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I guess that is one reason RO has so simplified tank model system after all.
My sentiments exactly, many people here are practically orgasmic about the idea of a "realistic Tiger", that should shrug off allmost any damage, and take out Russian tanks with one shot nomatter where it hits.. but they are absolutely unwilling to give up anything to get it, they WANT a turkey shoot.
But the guys in thouse Ivan cookers are human players too, who should also be having fun, and a fair chance to win the round if they play well, and that is my point, allways has been in thease debates, and yes, i am absolutely willing to turn it around on myself too, in early war maps we'd have the exact opposite situation if we got a realistic KV-1, and again, a good solution would have to be found so the German team could beat it.
No that would only be a simple exuce for "oversimplifications" - not even that - like the hull/turret stuff and the angling.
Solo4114 said:think "close enough realism" ought to be the goal, not absolute realism. Some things that AB does are admirable -- splitting the turret and hull, for example, and the original "choose your round" input option. Other stuff is debatable. Yes, you can have a Tiger that's impossible to penetrate, but it's still not realistic without component damage.
Solo4114 said:It's all a moot point until we get more maps at the range of Krivoi Rog, though. Personally I think a lot of the "ZOMG!! Stock RO sux!" complaints would ease up if we had more long-range engagements. At those ranges, the German tanks really are able to do what they're supposed to do.
Colt .45 killer said:9.2 kg792 m/s97 / 94 mm84 / 83 mm71 / 71 mm59 / 60 mm49 / 51 mm
thats the info there for the regular AP shell, the one used ingame, as you can see, even at point blank range it should bounce.
I must stress this thread is not about Tigers it is about realism for all tanks. So please do not make this a "we should not do that or the Tiger will unbalance everything".
mat69 said:Did I mention that I always play Russian yet I crazyley like AB? Yep
Quietus said:Hey has anyone even bothered using some tactics or figuring out exactly what tanks can penetrate what at what range? Has anyone mentioned the KV-1 can't be annihilated at long range by a PzIII anymore?
Sop Ie said:How realistic are the anti tank weapons in AB compared to stock,are they affected at all to the the stock versions?
why does everyone keep saying that tanking gets better with range. the only goodie that the gerry tanks have at that range is the nice gunsights. IE, on orel in the exact same position. as the russian i fired a 1400meter shot and penetrated the fronal armor of a p4 (shoulda bounced at that range) had i fired that shot at point blank it also would have penetrated. from the german tank position all the shells bounced off the russian tank as it was angled at the magical 1.
Huh? If you don't like AB that's 100% totally fine Oldih but I think you are inflating things to catastrophic proportions as if AB is some supremely confounding thing that upsets the equilibrium of the universe and that only NEO from the matrix can figure out. You can already be ambushed without seeing the enemy in stock RO (and usually with deadlier effects since the guns are overpowered). I'm failing to see your point. I need more cowbell.Since we are talking about AB mutator to have as RO standard (in case if you have not forgotten) the stock maps are pretty much like short-range turkey shoots where the best aimer (and tank with fastest reload time) wins due short engagement ranges and most of the tank maps being late war only.
If we have large map, let's say even about 5x5km (presuming if it would be possible, I doubt) we would have 1. enough room to actually have something more than just plain old turkey shoot with respawn rally and 2. we would have real handicap about the fact the further something is the smaller it looks (orly?).
So let's say we would have such large map with forests, some open ground and few hills and such, and the fact you need to really drive for a while before you might actually see your enemy or that if you manage to spot enemy early enough while they haven't spotted you you still would have time possibly to decide where to set your tank up or should you just try getting closer.
Too bad even as good as it sounds in paper such map would end up in boredom contest of 24\7. "omg where iz ze enemy?" "omg zomg ive been waiting 30mins nuthing has happened! wtf this sucks."
I already hear similiar comments about Orel already (even though it's not really large, just quite open) when people are just driving around, now let's make it real fun that you need to really drive for a while before you might even see the enemy...
... or get shot by enemy tank without even noticing it first.
sop_Ie said:Thanks TT33,what about the MGs in the tanks have they been modified in accuracy,sight and how fast over distance?,thanks
Oldih said:....the stock maps are pretty much like short-range turkey shoots where the best aimer (and tank with fastest reload time) wins due short engagement ranges and most of the tank maps being late war only.
Oldih said:Too bad even as good as it sounds in paper such map would end up in boredom contest of 24\7. "omg where iz ze enemy?" "omg zomg ive been waiting 30mins nuthing has happened! wtf this sucks."
Quietus said:Huh? If you don't like AB that's 100% totally fine Oldih but I think you are inflating things to catastrophic proportions