This one is quality. So I have spoken.
Now we need a 24/7 North American server for a bit .
Now we need a 24/7 North American server for a bit .
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My opinion, in regards to the darkness of the map is.. leave it the way it is! I love all of the nooks and crannies, the dark areas, the high overlooking places... these all provide fantastic defense points. The darkness, combined with the uniforms, really makes this map feel realistic. Moreso than uber bright brown Russians you can see a mile away. Please keep it dark and moody! It works nicely like this... people will get used to it, give it time.
The MG-42 is absolutely sick on this map. Is there any chance of having you add one MG-34? With all of the vantage points available, an MG-34 with it's single shot capabilities would be soooo awesome to use here.
Neither can I.Can't wait to play it with a server full of clan vets .
But i would say congrats to author for spending so long on this project- in the same time I guess he could have released a few different maps but fortunately did not.
There are quite a lot of 3rd party maps now, especially CA, and i would much rather see a quality few than a mass of average ones.
That's not to put off novice mappers, who obviously should go for releases fairly soon to get feedback and experience- but I'd like to see experienced ones take time to produce quality.
I have not seen them disappear before but you could use a destro mesh and have the destroyed mesh which would be a box appear on top of the fausts blocking their use. So like if you destroy this fence piece then it causes a box to appear on a faust in Russian Territory. Just a thought.
Played on the zombie bug server & the allied side got chewed up pretty bad at the first cap, the MG42 is just vicious.
No. 1) It will be more arcade-like and less realistic. I mean, why don't they inflict damage? I don't remember armour values of this tank, but I don't think it was immune to fausts? 2) Even with so many fausts now Russians have really a hard time at this square.a way to make the Pantherturm immune to Panzerfausts, as I would much rather see players trying to fight it with the tanks instead of some sneaky infantryman shooting two fausts at it instantly negating a focal strongpoint.
Acceptable? Yes/No?
No. 1) It will be more arcade-like and less realistic. I mean, why don't they inflict damage? I don't remember armour values of this tank, but I don't think it was immune to fausts? 2) Even with so many fausts now Russians have really a hard time at this square.
I will make an MG34 using my modified MG code, but it won't be included in Kriegstadt, but I will make the package available for other mappers to use, which should feature the modified MG42, MG34, and DP28.
122mm HE radius: 1200
85mm HE radius: 850
76mm HE radius: 750
122mm HE radius: 1400
85mm HE radius: 950
76mm HE radius: 950
Played on the zombie bug server & the allied side got chewed up pretty bad at the first cap, the MG42 is just vicious.
Thx!
great idea, I was about to post about that problem too...Opinions?
- consider that as you increase [Panzerfaust] blast range, you encourage their use as anti-personnel weapons.
FPS: seriously consider what you might be able to do to improve performance. Better APs or use of BSP to occlude actors?? I know you may be at the end of the idea rope but always look for one more change for advantage.
Pak43: assume you are doing a mod to the gun and not a 'hobo-version' release to the public, that would be bad. Teufelhund is on family vacation this week but you should contact him if you honestly think the parameters should be tweaked. We are in testing now with the 'AHz_two' vehicle package.
One thing I loved doing on this map is trying to get on top of a friendly tank if possible and let it carry me along, but I have a question, does sitting on the back of a T-34 restrict it's turret movement?
Favourite moment on this map so far was riding down the street on a tank and passing a German scribbling on the wall.
EvilHobo said:Ah, thanks for the tip there. I'll see if it nets me any performance gains.