First of all, I would like to congratulate you, EvilHobo, with making a truly epic map! Also, thank you for the same reason!
I've played it today on Luftwaffe server (42 slots) both as a German (mg'er) and as a Soviet rifleman and assault trooper. Here's my toughts:
1) It's too dark. I know that the city was all in smoke and flames, but still, it is really too damn dark! Is dramatic lighting on? For the same reason (probably) it's hard to recognise whethear it is a friendly or a foe you are looking at: I with my clanmates had lot of incidents running together side by side with enemy not knowing who they are: my clanmate mif told that he was clearing 2nd objective together with some smger, he was running infront of mif for like 30 secs. They even covered each other!
Yes, you got it right - that guy was a German, while mif was Soviet soldier. But not only it's dark inside, it's too dark outside also. - The beginning of a new round. Our team starts running towards first cap zone, I'm one of the last soldiers in our column. And I knew we had 21 men on our side, but what I saw gave me some doubts: huge pack of men running forward. One of ours TKs some guy and starts looting him. Usually I kill such bastards, so I run towards him. And what do I see? He didn't TK, he killed a German! Apparently, about 5 (maybe more) Germans run from our left and towards the capzone together with whole our team, and only one guy realised what is happening. I was really rofling.
OK, next issue - when we destroyed that Panther turret and capped nearby objective, half of our team got lost in the building at the spawn. It will solve by itself, probably, when most of players get to know the map, I guess.
PaK43. Huge ****!
But why it doesn't destroy tanks with 1 shot? The distance is really less than 100 meters, but it takes 2 shots to take our T34? Also, when I shot all the HE rounds, I couldn't switch to AP rounds (I had 6 of them, iirc). I tried pressing R, pressing X with no luck. We had to leave it. Those are questions more adressed to authors of this gun. Also, is it possbile in next betas to fix the issue that the gun won't fire unless you check manual reloading in options?
The Moltke bridge is a real hard nut to crack for Russian! Also I was dissapointed that you put only few dragon tooths on it. It had more judging from the memoirs I've read. Or add some debris, cause I was mowing those Russians down with MG42 like a grass with a scythe. I even had to kill myself because I've melted down all my barrels. Nice MG, btw.
But I haven't tried DP yet - did you modify it aswell? Also, my big thanks for taking out those Star wars lasers, it feels much better without the tracers!
Also, I know that you didn't give Soviets smoke nades so that they would use more teamplay with tanks. But our team had HORRIBLE tankers and we were bathing in our own blood for 1 whole round. Maybe you should think about giving them some alternatives - I mean, if the tankers are complete noobs, there must be a way (let it be harder x5 times, but still) to cross those open places.
The reinforcements need a little adjustment I guess - Germans had 0% when players were able to play the map for more than 15 mins. BTW, even with 0% Russians couldn't get across the bridge for more than 2 minutes!
Check pls your custom textures, I've heard ppl had zombie bugs (I didn't).
Also, this.
http://mumrik.hotmail.ru/tn_Shot00208.jpg
But all in all, me and all of my teammates really LOVED your work! One of my favourite maps - Konigplatz - has became bigger and funner.