Hi!
I would like to run the RO server on a linux server, but when I have started the RO server, it has crashed.
I have got this error message, and I do not know what is the problem.
The detailed message is the following:
---
Log: [ 1] ./ucc-bin-real [0x8649087]
Log: [ 2] [0xffffe420]
Log: [ 3] ./ucc-bin-real [0x866dfaf]
Log: [ 4] ./ucc-bin-real [0x868e981]
Log: [ 5] ./ucc-bin-real [0x8680f3d]
Log: [ 6] ./ucc-bin-real [0x868559c]
Log: [ 7] ./ucc-bin-real [0x868b361]
Log: [ 8] ./ucc-bin-real [0x866c694]
Log: [ 9] ./ucc-bin-real [0x865f4f0]
Log: [10] ./ucc-bin-real [0x80b760e]
Log: [11] ./ucc-bin-real [0x856a9bc]
Log: [12] ./ucc-bin-real [0x856cb87]
Log: [13] ./ucc-bin-real [0x856cf94]
Log: [14] ./ucc-bin-real [0x81be86e]
Log: [15] ./ucc-bin-real [0x81a1ab7]
Log: [16] ./ucc-bin-real [0x819bb3d]
Log: [17] ./ucc-bin-real [0x815ff63]
Log: [18] ./ucc-bin-real [0x804d5fa]
Log: [19] /lib/tls/libc.so.6(__libc_start_main+0xc8) [0x4006dea8]
Log: [20] ./ucc-bin-real [0x804ad01]
Log: Unreal Call Stack: KAggregateGeomInstance <- KCreateActorGeometry <- CreateGeometry <- KInitActorCollision <- KInitActorKarma <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- UServerCommandlet::Main
Exit: Exiting.
utlmemory.h (321) : Assertion Failed: IsIdxValid(i)
---
This is the server call parameter:
./ucc-bin server ro-arad.rom ?game=ROGame.ROTeamGame -log=RO-server.log -nohomedir&
Can somebody help me?
I would like to run the RO server on a linux server, but when I have started the RO server, it has crashed.
I have got this error message, and I do not know what is the problem.
The detailed message is the following:
---
Log: [ 1] ./ucc-bin-real [0x8649087]
Log: [ 2] [0xffffe420]
Log: [ 3] ./ucc-bin-real [0x866dfaf]
Log: [ 4] ./ucc-bin-real [0x868e981]
Log: [ 5] ./ucc-bin-real [0x8680f3d]
Log: [ 6] ./ucc-bin-real [0x868559c]
Log: [ 7] ./ucc-bin-real [0x868b361]
Log: [ 8] ./ucc-bin-real [0x866c694]
Log: [ 9] ./ucc-bin-real [0x865f4f0]
Log: [10] ./ucc-bin-real [0x80b760e]
Log: [11] ./ucc-bin-real [0x856a9bc]
Log: [12] ./ucc-bin-real [0x856cb87]
Log: [13] ./ucc-bin-real [0x856cf94]
Log: [14] ./ucc-bin-real [0x81be86e]
Log: [15] ./ucc-bin-real [0x81a1ab7]
Log: [16] ./ucc-bin-real [0x819bb3d]
Log: [17] ./ucc-bin-real [0x815ff63]
Log: [18] ./ucc-bin-real [0x804d5fa]
Log: [19] /lib/tls/libc.so.6(__libc_start_main+0xc8) [0x4006dea8]
Log: [20] ./ucc-bin-real [0x804ad01]
Log: Unreal Call Stack: KAggregateGeomInstance <- KCreateActorGeometry <- CreateGeometry <- KInitActorCollision <- KInitActorKarma <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- UGameEngine::Init <- UServerCommandlet::Main
Exit: Exiting.
utlmemory.h (321) : Assertion Failed: IsIdxValid(i)
---
This is the server call parameter:
./ucc-bin server ro-arad.rom ?game=ROGame.ROTeamGame -log=RO-server.log -nohomedir&
Can somebody help me?
Last edited: