Open the In the "RedOrchestra.ini" file and look for the row
"VoiceVolume=4.000000"
Change it to:
"VoiceVolume=0.000000"
The names of the players will still show up when they talk but at least you get rid of the talking.
Only on some hardware; on my systems (two out of three) and for many other users in this thread and in the other 'How do I disable VOIP?' threads this does NOT work...Yes it works. I have played now several days without voip.
Only on some hardware; on my systems (two out of three) and for many other users in this thread and in the other 'How do I disable VOIP?' threads this does NOT work...
Does anyone know if the inability to disable/turn off VOIP will be addressed in the new patch?
There are a dozen or more threads like this one where someone asks the simple question "Is it possible to completely disable VOIP?" and every nit-wit with nothing to contribute to helping answer the topic question has to chime in with why VOIP is so great, and insult the poster by telling him how if you don't use VOIP your not a "team player".
Discussion in these threads then inevitably devolves into an idiotic off-topic chase of rude presumption and why we should have to listen to hear endless adolescent babble -- as if there wasn't enough evidence by way of example of inconsiderate people that won't/don't post on topic...
So, to try and nail this down; is there in fact any way to disable VOIP in game? I've set VoiceVolume=0.000000, tweaked and dorked with every in game audio setting -- is there somthing I'm mssing? One would think with full access to OpenAL and Unreal Source Tripwire could make this work...
Yeah I noticed... Too bad...The changelog doesn't indicate that this VOIP issue was addressed.
I think they worked on the muting issue though. So now if you mute somebody it will actually work (till they reconnect)
-p.
I strongly suggest you keep voip on. RO is pretty much the best game for teamwork around. There are usually a few people around with mics that are willing to use them for teamwork. If you start talking tactics yourself, some people will usually follow. I can't say that for any other game. So don't be quiet!
.
Yeah I noticed... Too bad...
Having to listen to fourteen year olds squak: "Listen up *****es this is what we gonna do." gives RO fabulous atmosphere to go with the fact that there is no render or aim features in the game to compensate for pixelation distance that only allows you to identify a man-target at a fraction of the range of real world visual acuity and concomitant game-play that's as close range and arcady as Counter-Strike now that people have mastered it.
Oh well...
There are a dozen or more threads like this one where someone asks the simple question "Is it possible to completely disable VOIP?" and every nit-wit with nothing to contribute to helping answer the topic question has to chime in with why VOIP is so great, and insult the poster by telling him how if you don't use VOIP your not a "team player".
Discussion in these threads then inevitably devolves into an idiotic off-topic chase of rude presumption and why we should have to listen to hear endless adolescent babble -- as if there wasn't enough evidence by way of example of inconsiderate people that won't/don't post on topic...
So, to try and nail this down; is there in fact any way to disable VOIP in game? I've set VoiceVolume=0.000000, tweaked and dorked with every in game audio setting -- is there somthing I'm mssing? One would think with full access to OpenAL and Unreal Source Tripwire could make this work...
Open the In the "RedOrchestra.ini" file and look for the row
"VoiceVolume=4.000000"
Change it to:
"VoiceVolume=0.000000"
The names of the players will still show up when they talk but at least you get rid of the talking.
omfg if this works i'll love you long time!!!!
I am just SICK OF THE VOICE ITS SOOOOO GAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY!!!!!!!
its like I join a server and its either some 13 y/o spamming or some old man talking about beer