Has the tripwire team thought about redoing RO and all further add-ons on the Unreal 3 engine?
I just played the MOHA demo that uses this engine, and it produced vastly improved smooth running graphics on my medium grade rig (AMD 64 3400, 2 gig of ram, ATI Radeon 1600xl 500 meg.) without a hitch.
Unfortunately MOHA is just another run and gun eye candy game, where you can't even go prone??
RO using this engine would place it at the ultimate top of the heap in my estimation!
I just played the MOHA demo that uses this engine, and it produced vastly improved smooth running graphics on my medium grade rig (AMD 64 3400, 2 gig of ram, ATI Radeon 1600xl 500 meg.) without a hitch.
Unfortunately MOHA is just another run and gun eye candy game, where you can't even go prone??
RO using this engine would place it at the ultimate top of the heap in my estimation!