I'd like to have grenades with a bigger blast radius and they should generally be more lethal. Sometimes I'm standing right next to one when it goes off but I remain unharmed.
Maybe the radius is fine but the chance you are hurt is too small. I don't know and I don't have the time to test it, but my request is still: Make the grenades be more lethal in a bigger radius.
Add random fuses so that grenades can't be timed exactly so you cook them just long enough so they go off as soon as they are over an enemy. If the fuses were random that wouldn't be possible and grenades would have to be used more carefully = thrown sooner.
The fuses should have a regular chance to last somewhere between 3-5 seconds (just figures. Use realisicc values here) with the occasional super-bad-luck that they go off after a second or only after 7 seconds.
Cooking them longer than 3 seconds should be very dangerous and cooking them at all should be slightly dangerous too.
You would have to throw your grenades sooner to be safe from them so
enemies would have more time to escape from it (most of the time) if they see it coming and thereby the bigger lethality radius wouldn't break the gameplay - only change it to something more exciting.
Random fuses have been mentioned often before, but I don't think we had them in a suggestions-thread yet.
Maybe the radius is fine but the chance you are hurt is too small. I don't know and I don't have the time to test it, but my request is still: Make the grenades be more lethal in a bigger radius.
Add random fuses so that grenades can't be timed exactly so you cook them just long enough so they go off as soon as they are over an enemy. If the fuses were random that wouldn't be possible and grenades would have to be used more carefully = thrown sooner.
The fuses should have a regular chance to last somewhere between 3-5 seconds (just figures. Use realisicc values here) with the occasional super-bad-luck that they go off after a second or only after 7 seconds.
Cooking them longer than 3 seconds should be very dangerous and cooking them at all should be slightly dangerous too.
You would have to throw your grenades sooner to be safe from them so
enemies would have more time to escape from it (most of the time) if they see it coming and thereby the bigger lethality radius wouldn't break the gameplay - only change it to something more exciting.
Random fuses have been mentioned often before, but I don't think we had them in a suggestions-thread yet.
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