General info
A testversion of this map had run for a couple of weeks on the TWB and AHZ 50 server. Have played it a couple of time over there and did some tweaks. Guess it;s time to do a wider release.
Tactical info
The map has 6 objectives
Russians have to attack and the first two objectives are situated at a railarea. These objectives can't be recapped so just fight hard to get them and head on.
Once these objectives are taken the fight for the Lazur warehousearea starts. Keep in mind there are more ways to get there. Don't follow the hurd try other flanks.
Allies can create an extra route to the Lazur warehousearea. To do this they need to blow up a red
door. Keep in mind Axis can recap this capzone
When the Russians manage to cap the Lazur warehousearea the fight for the Chemicalplant starts. Like the Lazur warehousearea this capzone has more ways to get in so it might be usefull to sneak into this area so once again don't follow the mass. Keep in mind Axis can recap this capzone.
When the Russians manage to cap the Chemical plant they out to get the Open field. It's neccesary the Russians control this open field in order to plan their final attack. Keep in mind Axis can recap this capzone.
The final objective is the Generator hall. The Germans use this huge building as their HQ Whipe them out and you win. Allies can create an extra route to the Generator hall. To do this they need to blow up the red door.
Screenshots: Here
Download:
=======================================================
It's very good possible that during playing the level you are dissappointed by the gameplay or any other aspect in this map. Don't yell or scream in game then. Just free your heart and molest your room or car.
Bye bye Drecks
A testversion of this map had run for a couple of weeks on the TWB and AHZ 50 server. Have played it a couple of time over there and did some tweaks. Guess it;s time to do a wider release.
Tactical info
The map has 6 objectives
Russians have to attack and the first two objectives are situated at a railarea. These objectives can't be recapped so just fight hard to get them and head on.
Once these objectives are taken the fight for the Lazur warehousearea starts. Keep in mind there are more ways to get there. Don't follow the hurd try other flanks.
Allies can create an extra route to the Lazur warehousearea. To do this they need to blow up a red
door. Keep in mind Axis can recap this capzone
When the Russians manage to cap the Lazur warehousearea the fight for the Chemicalplant starts. Like the Lazur warehousearea this capzone has more ways to get in so it might be usefull to sneak into this area so once again don't follow the mass. Keep in mind Axis can recap this capzone.
When the Russians manage to cap the Chemical plant they out to get the Open field. It's neccesary the Russians control this open field in order to plan their final attack. Keep in mind Axis can recap this capzone.
The final objective is the Generator hall. The Germans use this huge building as their HQ Whipe them out and you win. Allies can create an extra route to the Generator hall. To do this they need to blow up the red door.
Screenshots: Here
Download:
=======================================================
It's very good possible that during playing the level you are dissappointed by the gameplay or any other aspect in this map. Don't yell or scream in game then. Just free your heart and molest your room or car.
Bye bye Drecks
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