Like most games, RO gets sprinting wrong by having the player get tired too easily. The only game that got sprinting right was Flashpoint, you never get tired too easily. So RO should have a longer sprint time.
Their gear wasen't that heavy and tank crewman barely wear any gear and they still get tired easily. Soldiers are trained to run for long periods of time with gear on. And in RO say you run out of stamina and grenade drops next to you, I don't care if your tired, in real life your to atleast find the energy to run for cover.I don't know, I'd get pretty damn tired after sprinting that far with all that gear on too. Especially if I was malnourished, exhausted, and shellshocked.
Their gear wasen't that heavy and tank crewman barely wear any gear and they still get tired easily. Soldiers are trained to run for long periods of time with gear on.
It takes you about 22 seconds to get tired from running? Which is about how much time it takes in RO to use up all the stamina.You speaking from real-life experience or just making your opinion up out of thin air? I'm a currently-serving solider and am in good shape, and even with today's modern, lighter gear I still tire at roughly the same pace as modeled in the game here.
It takes you about 22 seconds to get tired from running? Which is about how much time it takes in RO to use up all the stamina.
Lol yeah, I surrender! Alright you guys have brought up some very good points so I think I was wrong about this now.Cease fire, cease fire. I think he's dead, guys.
I don't know, I'd get pretty damn tired after sprinting that far with all that gear on too. Especially if I was malnourished, exhausted, and shellshocked.
I am 100%-sure that after you sprint you will still be able to climb on 30 cms high obstacle... not so in RO... thats terribly wrong. I can live with that since I am used to this limitation but it is horrible for new players. In other words passing over vertical obstacles is one of the worst I have ever met in A-class FPS games... god bless HL for this
This is true. The climbing/mantling in this game is sorely lacking. That is to say, there is no such system. All we have is this feeble jumping where if your toes can't clear it, the object is impassable. However I know there have been many lengthy discussions regarding this, and many illustrations drawn (some by me), so if you want to discuss those, go look for 'em.