In light of the new view distances and the upcoming new 4km tank map, I'd like to resuggest slowing down the speed of sound in game to the actual speed of sound or at least slower than tank shells.
Right now you can hear the incoming tank shells (sounds cool, I know). But ultimately it acts as a warning. Realistically, you shouldn't hear it until it either hits or passes you.
If the server load is too high to do this with all projectiles (including rifle cracks), then I'd suggest it apply to tank shells as a priority due to the distances involved.
Right now you can hear the incoming tank shells (sounds cool, I know). But ultimately it acts as a warning. Realistically, you shouldn't hear it until it either hits or passes you.
If the server load is too high to do this with all projectiles (including rifle cracks), then I'd suggest it apply to tank shells as a priority due to the distances involved.