I agree, Nestor. CO has got, in my opinion, the best skills in the community for model making and texture work. It always seems that the glamor jobs, like making models are what most guys do. The nuts and bolts of animations/rigging are far less plentiful talent pools. Then talk about code work. Really, all are a premium, and to find real talent is tough. That's one reason I reached out to CO to work with him. At the time Lex was in the midst of moving and dealing with his and his wife's health issues (June), since, all three have gone worse and we've lost him for an unknown time. Lucky for us that TT33 was interested in helping out so he stepped in to do the animations.
I know that if we can get the models, skins, and animations done that we can get the vehicles into the game. We have proven that much. And it is a bit amusing to see models with skins portrayed as "100% complete" when that is about 25% of the job at best. Far more models get made, as you said, then ever make it into a game. Hopefully we can get a process worked out with CO and TT33 and have these things in and working sooner than later. The process always takes twice as long as you expect. Once the model hits Teufel's hands, we will be a day or so away from having it in-game but depending on many things, no one can say when it would be ready for release.