Would it be possible to adjust how much ammo is issued, the length of suppression blur, a communication allotment (eg. give 3 lines of chat per life to simulate a lower unit cohesion/training), and amount of stamina? Would this be simple through a mutator? I'm just wondering because it would be cool to give the germans such handicaps in late war scenarios.
Additionally, what do people think of this tactic?
smart "cartillery"
As most of you know, artillery racks up the most kills at or near the spawn point. What if this were replaced by 2 or more clown cars piloted by "*expletive deleted* (could have been mod edited like this rather than having the thread deleted) drivers" making strafing runs of death against infantry running to reinforce the objective ahead? AT weapons could pose a problem, but that's overshadowed by the fact that fausts would be gunning for you rather than the actual tank. Secondly, satchels are out of the question since any smart engineer would be playing a different class entirely, fearing autokick.
Is this the tactic so potentially effective that it could make artillery strikes obsolete?
Additionally, what do people think of this tactic?
smart "cartillery"
As most of you know, artillery racks up the most kills at or near the spawn point. What if this were replaced by 2 or more clown cars piloted by "*expletive deleted* (could have been mod edited like this rather than having the thread deleted) drivers" making strafing runs of death against infantry running to reinforce the objective ahead? AT weapons could pose a problem, but that's overshadowed by the fact that fausts would be gunning for you rather than the actual tank. Secondly, satchels are out of the question since any smart engineer would be playing a different class entirely, fearing autokick.
Is this the tactic so potentially effective that it could make artillery strikes obsolete?