Painting on terrain is always circular around the vertex, so it always has rounded edges (except where triangle edges meet it can produce an edge line).
The glitches in his painting is due to the fact that he is using the wrong size Alphamaps for the Terrain Heightmap size (both must be the same resolution).
The glitches in his painting is due to the fact that he is using the wrong size Alphamaps for the Terrain Heightmap size (both must be the same resolution).
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