This might be a suggestion more towards the map makers than TWI, but...
One of the things that have always struck me odd about FPS games dealing with WWII is the concept of a cap zone. Now I remember before DoD where we just had capture the flag, but with these new 50 player servers, shouldn't the cap zones just entail whole swathes of territory that needed to be controlled.
I don't recall anything other than the storming of the Reichstag and a few contested buildings in Stalingrad in which simply getting enough bodies in a small area would constitute a victory.
Rather, to control and area you would have to take the entire city block or entire square km of open field to really call it yours.
As it is now, just removing cap zones all together and just let people slug it out until reinforcements run out would strangely make more sense.
Secondly, the fact that the the cap zones are so small will generally give away the fact there is enemy in that particular area (I'm looking at you Orel).
I'm sure this happened in the real war:
"Dimitri! They are trying to sneak by our left flank and take the farm house!" "How can you tell Ivan!"
"Well I pulled up my cloth map and its magically flashing X's over the farm house!"
It would make much more sense to block off the entire map in grids rather than arbitrary locations like a lump of trees. That way you could look at a map and see the front, but not know exactly what the enemy was up to and their exact location.
One of the things that have always struck me odd about FPS games dealing with WWII is the concept of a cap zone. Now I remember before DoD where we just had capture the flag, but with these new 50 player servers, shouldn't the cap zones just entail whole swathes of territory that needed to be controlled.
I don't recall anything other than the storming of the Reichstag and a few contested buildings in Stalingrad in which simply getting enough bodies in a small area would constitute a victory.
Rather, to control and area you would have to take the entire city block or entire square km of open field to really call it yours.
As it is now, just removing cap zones all together and just let people slug it out until reinforcements run out would strangely make more sense.
Secondly, the fact that the the cap zones are so small will generally give away the fact there is enemy in that particular area (I'm looking at you Orel).
I'm sure this happened in the real war:
"Dimitri! They are trying to sneak by our left flank and take the farm house!" "How can you tell Ivan!"
"Well I pulled up my cloth map and its magically flashing X's over the farm house!"
It would make much more sense to block off the entire map in grids rather than arbitrary locations like a lump of trees. That way you could look at a map and see the front, but not know exactly what the enemy was up to and their exact location.