I have mentioned this in different thread but wanted to add it to this section because I think it should be done.
We have a spawn protection that works very good until reinf. go to 0% than it is pain when there is someone last alive but not playing for any reason ... and all players have only option wait for round end, which can be even few minutes or disconnet - which I know often happens.
What we need is "anti spawn protection"... when reinforcemements run out than players idling in spawnzone should be forced to leave spawnzone in some time (30 sec?) or simply killed... simple solution on simple problem...
edit... i written capzone but meant spawnzone .. corected
We have a spawn protection that works very good until reinf. go to 0% than it is pain when there is someone last alive but not playing for any reason ... and all players have only option wait for round end, which can be even few minutes or disconnet - which I know often happens.
What we need is "anti spawn protection"... when reinforcemements run out than players idling in spawnzone should be forced to leave spawnzone in some time (30 sec?) or simply killed... simple solution on simple problem...
edit... i written capzone but meant spawnzone .. corected
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