Personaly i dont care about balance at all. All i want is realism and in this case the game has it all wrong. Small caliber round shooting from a heavy gun with a long barral should never have the most recoil compaired to every other gun. These guns were known to be more effective at long range then the other smgs used during the war due to the higher muzzle volicity and longer barral. While in the game its the least accurate. Its all horribly wrong. What bother me more then anything is they claim the recoil is realistic instead of just being honest with us and saying hey we had to kick up the recoil to balance things out. Maybe the next game they make will be based on realism alone. But i think its hopeless to wish for a fix for this one. They apparently dont want to fix it or they would have already.
But it's not A small caliber round being fired from a heavy gun. It's 900 small caliber rounds per minute being fired from that gun. Of all the weapons in the game, it's got the second highest rate of fire, I believe, coming in second only to the MG-42.
And personally, I find it to be extremely accurate WHEN fired in controlled bursts. The problem is, much like the MG-42, people don't understand WHAT a controlled burst is. In a single second, the PPSh-41 can fire 15 rounds. Go ahead and count "one onethousand" in your head. You just fired 15 rounds. In under 5 seconds, you can empty the entire 71-round magazine. Think about that for a second. Just how easily do you think you can control a weapon firing that quickly, even if it IS firing pistol rounds out of a heavy gun? I'd say "not very" IF you're firing long bursts. The trick with the PPSh is to fire bursts that are LESS than a second long. If you do that it's a pretty controllable gun.
As for making it 100% realistic, I suspect you'd soon find people on the German side SERIOUSLY pissed. The PPSh in the mod was often accused of being too accurate over "long range."
The trouble is, people don't have a sense of perspective. As I said in the "free aim" thread, I'd estimate that the longest engagement ranges we have in RO stock maps are about 400m. And that's when you're doing things like shooting from the tower down the alley on Odessa, or perhaps from the Railyard Station to the command post on Basovka.
The PPSh is supposed to have been accurate to, what, 250m? 300m? I don't recall exactly, but it's well past the 150m or so of the MP-40. I also don't know if that was in single fire mode or firing bursts but, there you have it.
Now, try to imagine that on most RO maps. At ranges where we're used to using rifles, concievably the PPSh could also take you out. Don't you think that'd cause a LITTLE bit of a commotion?
Without changing the distances of maps, the PPSh could turn into a major dominating force, which would make the maps a real drag to play as the Germans, unless other steps were taken to balance the game. And yes, balance IS necessary, to the extent that both sides should have an even chance of winning (assuming evenly competent teams) at the start of any given map. That doesn't mean we turn every gun into basically the same gun as the opposite side has but with a different model/skin. But it does mean that SOMETIMES you have to sacrifice A LITTLE realism for a little fun.
Anyway, as I said, I think the PPSh is fine for the maps we have. It's a highly effective SMG, and is still quite effective at up to, say, 75m or so, which is pretty much the SMG range you see on most maps. But the PPSh shouldn't be able to snipe across maps without other steps being taken to balance the maps in general.